Though MMOs like DC Universe Online, Neverwinter, Final Fantasy XIV and Star Trek: Online have — or are soon making — the jump over to consoles...
Category - Interviews
Speaking with Stevivor at Gamescom this year, id Software’s Tim Willits explained why Quake Champions’ titular Champions are “a natural progression” of...
Speaking with Stevivor at Gamescom, id Software’s Tim Willits explained why Quake Champions elected for the id Tech 5 engine, coupled with Saber Interactive’s...
At Gamescom last week, DICE’s Lars Gustavsson explained how excited he was to see EA use the developer’s Frostbite engine across multiple franchises...
At Gamescom, DICE’s Lars Gustavsson teased an as yet unannounced map within Battlefield 1 that takes advantage of a blinding, sweeping fog. “It’s...
You can’t accuse DICE’s Lars Gustavsson of lacking a sense of humour. Speaking with Battlefield 1‘s Design Director at Gamescom this week in...
Stevivor had the chance to sit down with WWE Portrait Artist, Rob Schamberger, fresh off a stint helping to reveal the WWE 2K17 roster at E3. We spent our...
Stevivor used a recent tech test in Los Angeles to chat with Titanfall 2‘s Lead Multiplayer Designer, Todd Alderman. The focus was on changes to...
The original Titanfall surprised Australian and New Zealand gamers alike when local servers were announced scant days after the game’s release. For console...
In Los Angeles for a look into Respawn’s Titanfall 2, Stevivor had the chance to dive deep into its single-player campaign with Executive Producer Drew McCoy...
It’s pretty easy to come into a game like Civilization VI and decide to crush everything under the might of your army, but Firaxis’ Sarah Darney says...
Civilization VI isn’t planned for consoles: “PC is the platform where Civilization VI fits the best”
Civilization: Revolution was a great game that finally brought the franchise to console players last generation. Its sequel, Revolution 2, was released on iOS...
Civilization VI is looking to increase its (already fairly impressive) inclusivity in this iteration of the franchise. “It’s cool for me to be a part of...
Stevivor recently had the opportunity to sit down with Game Producer Olivier Proulx from Eidos Montreal. There, we discussed some of the new features of Deux...
Stevivor was recently given the opportunity to sit down at San Diego Comic-Con to discuss Dead Rising 4 with Bryce Cochrane, Executive Producer at Capcom...
For Honor’s dazzling multiplayer swordplay translated surprisingly well to the nuances of a three-pronged campaign during the E3 demo earlier this month...
Ahead of E3 earlier this month, Stevivor went hands-on with Watch Dogs 2 to check out San Francisco, the new driving mechanics and the expanded scope of...
Sea of Thieves, Rare’s shared adventure game, is the No Man’s Sky of E3 2016. It’s tickled our fancy, the idea has scope beyond our wildest...
South Park: The Stick of Truth was the envy of all licensed video games. Not only did it capture the essence of South Park, it looked exactly like the TV show...
A small but passionate crowd braved the Melbourne cold and rain this morning to attend a Doom Q&A with Game Director Marty Stratton. The hour-long event...