A console boy, I found myself drawn to XCOM: Enemy Unknown and Enemy Within like a junkie to crack. So, imagine my surprise when I found out that 2K and...
Category - Interviews
Atari’s free-to-play Pridefest is currently available on Android in Australia and New Zealand ahead of a worldwide release on both iOS and Android...
Atari CEO Frederic Chesnais says the publisher is looking to take a transmedia approach with its IP, moving into movies, television shows and webseries...
Recently at PAX Australia, Stevivor had the chance to sit and talk with Roland Lesterlin, Game Director at Avalanche Studios about the upcoming Just Cause 3...
Continuing our discussion with Deus Ex’s Executive Narrative Director, Mary DeMarle, Stevivor dived into the topic of current protagonist Adam Jensen, and the...
While speaking with Deus Ex’ Executive Narrative Director, Mary DeMarle, and Brand Manager, Rodney Lelu, at PAX AUS recently, the pair all but...
The Witcher 3: Wild Hunt is a massive game, filled with various types of quests. Of those quests, not a lot of them feel forced, and most offer up insight into...
During the constant sensory tornado that is PAX Australia, Stevivor had the chance to step into a quiet room for a chat with Mary DeMarle, Executive Narrative...
First off, minor-major spoilers. Sitting down with CD Projekt Red’s Mateusz Tomaszkiewicz, Principal Narrative Designer, at PAX AUS last week, I...
Speaking with Mary DeMarle, Executive Narrative Director for the Deus Ex franchise, at PAX Australia, we had the chance to see if the choice you made at the...
Uncharted 4: A Thief’s End’s multiplayer is a little different to those featured in Among Thieves and Drake’s Deception. Taking its queues...
The Uncharted series has always had a strong focus on narrative, but protagonist Nathan Drake is still largely a mystery to players. While Uncharted 3 revealed...
The Uncharted series is known for it’s action and over-the-top set pieces. Like an action film franchise, each successive title is more ambitious...
During PAX Aus, we had the chance to sit down with Naughty Dog Community Strategist Arne Meyer and we couldn’t help ourselves but to ask him about The...
While speaking with Unravel’s Martin Sahlin’s at PAX AUS, the developer stressed just how important Yarny is to the game. Playing Unravel for the first time, I...
I began my interview with Martin Sahlin of Coldwood Interactive not by speaking of the upcoming Unravel, but of one of the developer’s past titles: The...
Sitting down to speak with Yarny’s creator, Martin Sahlin, at PAX AUS this morning, I couldn’t help but notice just how much he is like his...
With StarCraft 2: Legacy of the Void just around the corner, we caught up to play with two of Australia’s best StarCraft 2 pros: Jared ‘PiG’ Krensel and Ethan...
Ahead of Halo 5: Guardians’ release tomorrow, we sat down with Campaign and Sandbox Design Director, Brad Walsh, to discuss the finer points of the game’s AI...
Speaking with 343 Industries’ Brad Welch ahead of GCAP and PAX AUS this week, Stevivor has learned that Halo 5: Guardians won’t be getting any...