At Star Wars Celebration in Anaheim this weekend, Stevivor had the opportunity to chat with DICE producer Craig McLeod about Star Wars: Battlefront. Being that...
Category - Interviews
It seems the truth of the matter as to why Sydney’s been featured as Call of Duty’s first Australian map is simply because Sledgehammer Games’ Michael Condrey...
In a discussion with Stevivor on the origins of Call of Duty: Advanced Warfare‘s new, Sydney-based ‘Perplex’ map, Sledgehammer Games’...
Watching the conference room doors, I can feel the weight of every accumulated moment: dreaming up a plot for Mario Kart 64, powering through Ocarina of Time...
With the release of the first episode of Resident Evil: Revelations 2 fast approaching, Stevivor sat down with Producer Michiteru Okabe to discuss the game and...
As NeoGAF users lash out over allegations that The Order: 1886‘s playtime is a mere five hours, we sat down with Ready at Dawn’s Dana Jan to talk...
Considering Stevivor sat down with Ready at Dawn’s Dana Jan and Garret Foster on the day that The Order: 1886‘s entire campaign was published on...
In a chat with Ready at Dawn’s Garret Foster and Dana Jan yesterday, the pair delved into The Order: 1886‘s development on the PS4 platform...
Riot Games has been taking huge steps in Esports in Oceania, including setting up the first professional eSport league here for League of Legends. We caught up...
With Call of Duty: Advanced Warfare’s “Havoc” DLC out now on Xbox 360 and Xbox One, and heading to Windows PC, PS3 and PS4 on 26 February, we thought it’d be a...
With the closed beta for Heroes of the Storm kicking off a few weeks back, Stevivor sat down with Kaeo Milker, Lead Game Producer over at Blizzard...
At PAX AUS, Stevivor had the opportunity to have a quick chat with Battlecry Studios’ Rich Vogel about the upcoming Battlecry. Vogel, who’s also...
At PAX AUS, Stevivor had a chance to chat with Alienware’s Director of Product Planning, Joe Olmsted, about the company’s focus, current products and a little...
One of the breakout indie stars of last year’s PAX Australia, Crabitron was an iOS title that tried something different with the system’s multi-touch...
Stevivor recently traveled to PlayStation’s Play Fest 2014 event in Sydney and had the opportunity to sit down with Michael Ephraim Managing Director...
While at PAX Australia, Stevivor had the opportunity to sit down with Michael Hampden, Lead Game Designer (above), to talk about Assassin’s Creed: Rogue...
At PAX earlier this month Stevivor had the chance to speak with Price, game designer for Eastasiasoft’s upcoming indie title Lost Sea. Read on for...
While at PAX Australia, Stevivor had the opportunity to sit down with Todd Harris, Chief Operating Officer at Hi-Rez Studios to discuss Smite. Below, we...
While at PAX Australia, Stevivor had the opportunity to sit down with Alex Hutchinson, Creative Director at Ubisoft Montreal for Far Cry 4. Below we discuss...
During this year’s PAX Australia, Stevivor’s Matt Gosper sat down with one of League of Geeks’ directors, Trent Kusters, to discuss the...