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“Nobody missed” Soul Link in Ori and the Will of the...

Speaking with Stevivor, Moon Studios' Thomas Mahler explained why Ori and the Will of the Wisps originally removed the Soul Link system... and why it...

Moon Studios looked to Nintendo to evolve the Ori IP

Moon Studios' has looked to the example set by Nintendo with Super Mario Bros. and Super Mario Bros. 3 for Ori and the Will of the Wisps, the...

Moon Studios’ Thomas Mahler on the studio’s first ten years

Ori and the Blind Forest developer Moon Studios was founded back in 2010 before becoming a Microsoft first-party studio just a year later. Then and...

Final Fantasy 7 Remake was to use Kingdom Hearts-style battle system

Final Fantasy 7 Remake Producer, Yoshinori Kitase, told Stevivor that he'd planned for the game's battle system to be more like that found within...

How Final Fantasy 7 Remake benefits from current-gen tech

Final Fantasy 7 Remake Producer, Yoshinori Kitase, told Stevivor how the upcoming title had benefitted from more than 20 years of technology since the...

Gaming is for Everyone: Phil Spencer on inclusivity & accessibility

Xbox head Phil Spencer spoke with Stevivor about Microsoft's Gaming is for Everyone initiative; one that seeks to ensure games are inclusive, accessible and...

People Can Fly on Outriders’ World Tier difficulty system

During our time with Outriders, we found that rather than the traditional set-and-forget approach to game difficulty, we were occasionally promoted to a new...

Outriders’ vehicles are for crafting, fast travel but not combat

People Can Fly sat down with Stevivor to discuss the vehicles found inside Outriders -- while they're good for a lot of things, don't...

The Division 2’s Lionel Le Dain on New York nostalgia

If you’ve just stepped into The Division series with the second instalment, then you may be wondering what all the fuss is about returning...

The Division 2 Warlords of New York will refocus the Dark...

Stevivor was in Malmo, Sweden last month to preview the upcoming DLC for The Division 2: Warlords of New York. While we were there,...

Microsoft’s James Gwertzman on the benefits of Game Stack

At GDC 2019, Microsoft announced a bundle of services called Game Stack. Combining the likes of Azure, PlayFab, DirectX, Visual Studio, Xbox Live, App...

Xbox head Phil Spencer prefers higher frame rates than resolution

While Microsoft won't dictate what developers will optimise for on the Xbox Series X, Xbox head Phil Spencer said he'd prefer to play games...

Disintegration’s universe has potential for expansion like Halo, says Lehto

Halo co-creator and ex-Bungie developer Marcus Lehto said his new studio V1 Interactive considers a fully-fledged universe and associated lore equally as important for...

Phil Spencer on the evolution of the Xbox brand

Stevivor sat down to speak with Phil Spencer at X019 in London late last year, and we used the opportunity to delve into the...

Xbox Game Studios in execution mode but still acquiring, says Spencer

While Xbox Game Studios is largely in "execution mode", developing new games for the likes of Xbox Series X, Phil Spencer told Stevivor that...

Spencer: Xbox Game Pass isn’t “burning money to gain customers”

Xbox Game Pass is a sustainable business venture, Xbox head Phil Spencer told Stevivor. At X019 in London late last year, Spencer admitted to Stevivor...

Control map almost didn’t happen, improvements ongoing

Control's in-game map almost didn't exist, Remedy Entertainment has told Stevivor. "It might blow some minds that for the most part in development, there was...

AO Tennis will have sequels but won’t be a yearly sports...

AO Tennis will continue to spawn sequels but won't be a yearly sports release like EA's FIFA, NHL, or Madden NFL, Big Ant's Ross Symons told Stevivor. While...

Remedy considers itself an underdog (and likes it that way)

Remedy Entertainment’s Thomas Puha says it considers itself an underdog when compared to the likes of Kojima Productions or FromSoftware, and that position suits...

Why AO Tennis’ large number of patches is great & horrible

Gearing up for the release of AO Tennis 2, developer Big Ant invited Stevivor back to its Melbourne-based office to try things out. Over the...