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Interviews

This is the place to find interviews regarding your favourite Xbox One, PS4, PC Switch, iOS and Android video games from Stevivor, Australia’s most-read independent video games website.

Fnatic has its eyes on the Six Invitational’s $1.7 million prize

At the Rainbow Six: Siege Invitational 2018, Australian team Mindfreak surpassed expectations by making it to the top 8 and getting the chance to...

How Aussie Professor FatShady became a Trials Rising dev

An Australian content creator has done something that not many others have accomplished since the rise of video sites like YouTube. When Brad 'Professor...

Far Cry New Dawn is a lot of firsts for the franchise, says Ubisoft

James Nadiger, Associate Narrative Director of Far Cry New Dawn, told Stevivor that the game is new territory for the franchise in more ways...

The Division 2 endgame a big focus for Massive

The Division 2 Game Director, Mathias Karlson, recently sat down with Stevivor to have a chat about its endgame and where new Dark Zones...

The Division 2 clans, co-op detailed by Massive

Speaking with Stevivor at Massive's studio in Malmo, Sweden, Game Director Mathias Karlson was keen to elaborate on one of the most requested features...

Massive talks gear normalisation in The Division 2

The Division 2’s Massive Entertainment sat down with Stevivor to discuss just what gear normalisation is and what it means for the average player. "Now,...

Microsoft’s Chris Charla on making Xbox accessible

Chris Charla, Director of ID@Xbox, told Stevivor how Microsoft is working to make Xbox the most accessible platform on the market. “I think on the...

Chris Charla on how ID@Xbox benefits from Xbox Game Pass

ID@Xbox’s Chris Charla has explained to Stevivor just how Microsoft’s subscription-like service, Xbox Game Pass, benefits the publisher’s long-standing indies program. "We’ve paid more than...

Bethesda’s Pete Hines on how the publisher announces new titles

It’s starting to look like that announcing video games can be a tricky thing to try and juggle for game publishers. A week ago...

How Bethesda is working with Sony & Microsoft on Starfield & The Elder Scrolls...

With the release of Fallout 76 this week, Bethesda still has a few titles up its sleeve for the 2019 calendar. But looking past...

ID@Xbox’s Chris Charla on the program’s 1000th game

On the eve of the ID@Xbox program's 1000th game release, Stevivor sat down with its Director, Chris Charla, for a chat at PAX AUS. "It’s...

DICE talks about playing as a Nazi in Battlefield 5’s War Stories

This year Battlefield 5 will once again feature War Stories as its primary single player option. These are a collection of contained campaigns that...

Stone offers side activities like full-length movies and a rave

Ahead of Stone’s release later today, we sat down with Convict Games’ Greg Louden to discuss what the game’s titular koala private investigator can...

Some Forza Horizon 4 assets had to have four different designs

Speaking with Stevivor, Forza Horizon 4 Art Director, Ben Penrose, discussed the challenges of designing assets for a game that plays out over four different...

Forza Horizon 4 is as British as Horizon 3 was Australian

Stevivor spoke to Forza Horizon 4 developer Ben Penrose about making the game as authentic a British experience as Horizon 3 was Australian. “I know a...

Forza Horizon 4’s fantastical Halo elements fit the Horizon identity

Forza Horizon 4 Art Director, Ben Penrose, had a chat with Stevivor on the game’s identity and the addition of fantastical elements like a Halo-themed...

Britain and its seasons were perfect for Forza Horizon 4

Playground Games’ Ben Penrose, Art Director on Forza Horizon 4, sat down with Stevivor to discuss the festival’s latest location alongside its weekly, changing...

Assassin’s Creed Odyssey almost had Telltale-style decision UI

Assassin’s Creed Odyssey is all about hard choices, and Ubisoft’s Scott Bingham was happy to discuss them -- including a Telltale-like decision results UI...

Assassin’s Creed Odyssey leans on First Civilization, modern-day storylines

Assassin’s Creed Odyssey makes good use of the franchise’s lore, including a fusion of First Civilization and in-Animus storylines. “The vision for Assassin's Creed: Odyssey...

Assassin’s Creed Odyssey’s Scott Bingham on its branching paths

Assassin’s Creed Odyssey is a full-fledged RPG that wants to make the experience a personal odyssey for each player. With that in mind, we...