Chris Charla on how ID@Xbox benefits from Xbox Game Pass

ID@Xbox’s Chris Charla has explained to Stevivor just how Microsoft’s subscription-like service, Xbox Game Pass, benefits the publisher’s long-standing indies program. "We’ve paid more than...

Bethesda’s Pete Hines on how the publisher announces new titles

It’s starting to look like that announcing video games can be a tricky thing to try and juggle for game publishers. A week ago...

How Bethesda is working with Sony & Microsoft on Starfield & The Elder Scrolls...

With the release of Fallout 76 this week, Bethesda still has a few titles up its sleeve for the 2019 calendar. But looking past...

ID@Xbox’s Chris Charla on the program’s 1000th game

On the eve of the ID@Xbox program's 1000th game release, Stevivor sat down with its Director, Chris Charla, for a chat at PAX AUS. "It’s...

DICE talks about playing as a Nazi in Battlefield 5’s War Stories

This year Battlefield 5 will once again feature War Stories as its primary single player option. These are a collection of contained campaigns that...

Stone offers side activities like full-length movies and a rave

Ahead of Stone’s release later today, we sat down with Convict Games’ Greg Louden to discuss what the game’s titular koala private investigator can...

Some Forza Horizon 4 assets had to have four different designs

Speaking with Stevivor, Forza Horizon 4 Art Director, Ben Penrose, discussed the challenges of designing assets for a game that plays out over four different...

Forza Horizon 4 is as British as Horizon 3 was Australian

Stevivor spoke to Forza Horizon 4 developer Ben Penrose about making the game as authentic a British experience as Horizon 3 was Australian. “I know a...

Forza Horizon 4’s fantastical Halo elements fit the Horizon identity

Forza Horizon 4 Art Director, Ben Penrose, had a chat with Stevivor on the game’s identity and the addition of fantastical elements like a Halo-themed...

Britain and its seasons were perfect for Forza Horizon 4

Playground Games’ Ben Penrose, Art Director on Forza Horizon 4, sat down with Stevivor to discuss the festival’s latest location alongside its weekly, changing...

Assassin’s Creed Odyssey almost had Telltale-style decision UI

Assassin’s Creed Odyssey is all about hard choices, and Ubisoft’s Scott Bingham was happy to discuss them -- including a Telltale-like decision results UI...

Assassin’s Creed Odyssey leans on First Civilization, modern-day storylines

Assassin’s Creed Odyssey makes good use of the franchise’s lore, including a fusion of First Civilization and in-Animus storylines. “The vision for Assassin's Creed: Odyssey...

Assassin’s Creed Odyssey’s Scott Bingham on its branching paths

Assassin’s Creed Odyssey is a full-fledged RPG that wants to make the experience a personal odyssey for each player. With that in mind, we...

Ubisoft on Star Fox’s adventure in Starlink Battle for Atlas

Starlink: Battle for Atlas is a tale of two games. There is the toys to life space exploration game on Xbox One and PS4,...

Pete Hines talks Bethesda’s plans for Esports

A lot of publishers are really starting to get behind Esports these days, with multimillion-dollar tournaments taking place all over the world. But esports...

Avalanche Studios on Rage 2’s commendations at E3

One of the biggest surprises in gaming this year would have to be the announcement of Rage 2. I don’t think many people expected...

Quake Champions mod support still being considered

Quake III Arena had a huge following back in the day, and a lot of that was also thanks to id Software supporting mods...

Rage 2 could have gender choice and character customisation

Back in May Stevivor visited Avalanche Studios in Stockholm, where Rage 2 is currently being developed in collaboration with id Software. There, we found out...

Pete Hines on The Elder Scrolls: Legends’ lane-based gameplay

The Elder Scrolls: Legends has some interesting mechanics, but one of the things that really makes this digital game stand out is the battlefield...

Pete Hines on TES: Legends’ new developer, SparkyPants

Bethesda Softworks recently decided to change developers for its free-to-play online collectable card game, The Elder Scrolls: Legends. Stevivor spoke to Pete Hines, Senior Vice...