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Shane Wall

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Born from an egg on a mountain top this fiery dreadlocked nerd warrior loves video games, science fiction and comic books. Bringing his background in the audio industry and love of JRPGs to the Stevivor team Shane's energy cells are fueled by beer and pop culture references.

Moonlighter Review: Delve deep and get rich

It was E3 last year when I first saw Moonlighter, tucked away in a tiny little booth in the concourse hall away from the...

Ni No Kuni II: Revenant Kingdom Review: Reigning Cats & Dogs

Ni No Kuni II: Revenant Kingdom is an instant classic that can do it all. It's a beautiful action RPG, settlement builder and strategy...

Wolfenstein II The New Colossus Review: It’s a trip

Improving on The New Order while raising the stakes at the same time may seem like a daunting task, but Wolfenstein II: The New Colossus manages...

Detroit: Become Human: Gregorie Diaconu on Quantic Dream’s latest

Stevivor recently had some time to sit down with Gregorie Diaconu, Deputy Game Director at Quantic Dream, and see how Detroit: Become Human is...

Bend Studios’ Eric Jensen on Days Gone: Enemies, weapons, transport and more

Stevivor recently had a chance to chat to Eric Jensen, Senior Game Designer at PlayStation's Bend Studio about the upcoming Days Gone. Here's what...

Wolfenstein II The New Colossus Preview: Death on wheels

Wolfenstein II: The New Colossus opens with protagonist BJ suffering from some serious injuries, making him completely reliant upon a wheelchair. This doesn't mean BJ...

Composer Akira Yamaoka on World of Tanks’ unique sound

During a recent trip to Belarus, Stevivor learned that Wargaming enforces very strict rules when it comes to World of Tanks' soundtrack. Speaking with famed Silent Hill composer...

Silent Hill composer Akira Yamaoka partners with Wargaming on new World of Tanks project

Wargaming today announced a new partnership with acclaimed Silent Hill composer Akira Yamaoka and heavy metal band Sabaton to produce content for World of Tanks. As...

Sonic Forces Hands-on Preview: If it ain’t broke, break it

Sonic has struggled to find a place in the world since video games began incorporating the third dimension. It wasn't always that way --...

Ark: Survival Evolved Preview: Ever expanding

The term "ambitious" gets thrown around a lot in the video game industry, but I can't think of a title more deserving of the...

Sonic Mania Preview: The Sonic game we’ve been waiting for

Sonic Mania could easily be mistaken for a 20-year-old game. On the surface, that's exactly what it appears to be; if you dig a...

God of War Preview: Cat’s in the Kratos

During a preview session at E3, I sat with Aaron Kaufman, Senior Community Strategist and Marketing Producer at Sony Santa Monica Studio. Kaufman was able...

World of Tanks Blitz: Stepan Drozd and Stanislav Patskevich on balancing and what’s to...

During my recent trip to the Wargaming head office in Minsk, I sat down with some of the team behind World of Tanks Blitz....

Spider-Man Preview: The ultimate partnership

The new Spider-Man title had a big presence at E3 this year. Sony and Insomniac Games are very confident that this is going to...

Assassin’s Creed: Origins’ Ashraf Ismail on its smart loot system

Speaking with Assassin's Creed: Origins' Game Director, Ashraf Ismail, Stevivor learned more about the game's smart loot system. "The way that loot works is that there...

Super Mario Odyssey Hands-on Preview: Hats off to possibilities

We haven't seen an open world sandbox Mario since Super Mario Sunshine a whopping fifteen years ago. A game in this style is so overdue...

Bombshell, Bombshell: A young boy’s strange, erotic journey from Melbourne to Minsk

The first stop in my three-day journey through Belarus was the Wargaming head office. Of their 4,000 employees, around 2,000 of them work out...

Wargaming’s Alexander Bobko on bringing history to life

While spending time in Wargaming's Minsk head office, I had some time to speak with Alexander Bobko. He's the head of the publisher's Global...

Wargaming’s Aleksey Tomanov on digital studios and mastering in-house

After a tour of the Wargaming recording studios, on the 16th and top floor of their Belarus headquarters, I noticed something a little unexpected....

Assassin’s Creed: Origins’ Ashraf Ismail on its new RPG elements

Assassin's Creed: Origins Game Director Ashraf Ismail spoke to Stevivor at E3 2017 about the game's new RPG elements. "This was one of the things we...

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