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Resident Evil 3 Records: How to unlock Points, modes, models, art

How to obtain the Resident Evil 3 unlocks you desire.

We’ve (almost) a full listing of Resident Evil 3‘s Records, otherwise known as mini-Achievements (or full Achievements!) that will unlock new game modes, models, concept art and most importantly, Points for the new in-game Shop.

The Records list is below — and be warned, it’s spoiler heavy. We’ll also include a cheat sheet with all game mode unlocks.

Also, a HUGE thanks to both Jeremy and Lance for helping out with these!

Resident Evil 3 game mode unlocks

Where possible, we’ve linked to handy Stevivor guides that’ll help you obtaining these.

  • Nightmare game mode: Complete the game on “Hardcore” or higher (Veteran Record)
    • In Nightmare, enemies are more aggressive, enemy attacks are stronger and enemies & items will appear in different locations than in other modes.
  • Inferno game mode: Compete the game on “Nightmare” or higher (Conqueror Record)
    • In Inferno, enemies are stronger than in Nightmare, there are fewer typewriters and item boxes and autosave is disabled.
  • All costume unlocks and weapon unlocks are now via Points in the Store

Full Resident Evil 3 Records list

  • So Long RC: Complete all challenges
    • Rewards: 0P; Model ???
  • First Escape: Escape from Jill’s Apartment Building
    • Rewards: 80P; Concept Art: Jill’s Room
  • Somebody to Learn On: Escape from uptown Raccoon City
    • Rewards: 100P; Concept Art: Bar Jack
  • Nemesis Down: Defeat Nemesis on the rooftop
    • Rewards: 120P; Concept Art: Stage 1 Nemesis A
  • Escape from the City: Make it out of downtown Raccoon City
    • Rewards: 120P; Concept Art: Gas Station / Boutique
  • The Carlos Express: Leave R.P.D.
    • Rewards: 120P; Concept Art: Carlos
  • I Don’t Feel So Good: Leave the clock tower plaza
    • Rewards: 140P; Model: Stage 2 Nemesis
  • I Need a Hero: Withstand the zombie siege
    • Rewards: 160P; Concept Art: Hospital
  • The Pursuer: Follow Nicholai deeper underground
    • Rewards: 180P; Concept Art: Creatures
  • Nemesis Down!?: Defeat Stage 2 Nemesis
    • Rewards: 260P; Concept Art: Stage 2 Nemesis B
  • Nemesis Down!!!: Defeat Stage 3 Nemesis
    • Rewards: 800P; Concept Art: Lab Corridors
  • Basic Chemistry: Craft an item
    • Rewards: 160P; Concept Art: Interiors
  • Gunsmith: Improve a weapon
    • Rewards: 150P; Concept Art: Uptown
  • Get Organized: Expand your inventory
    • Rewards: 150P; Concept Art: Donut Shop / Diner
  • Master of Sidestepping: Execute a Perfect Dodge
    • Rewards: 200P; Concept Art: Downtown
  • The Carlos Takedown: Successfully execute Carlos’s punch ability
    • Rewards: 200P; Model: Marvin Branagh
  • Hello, Charlie!: Destroy a Charlie Doll
    • Rewards: 200P; Model: Charlie Doll
  • Trusty Sidearm: Defeat 80 enemies with a handgun
    • Rewards: 1200P; Concept Art: Stores
  • Gunslinger: Defeat 200 enemies with a handgun
    • Rewards: 5200P; Model: Female Zombie
  • Close-Range Companion: Defeat 100 enemies with a shotgun
    • Rewards: 3200P; Concept Art: Bonus Art A
  • Point-Blank Professional: Defeat 130 enemies with a shotgun
    • Rewards: 6200P; Model: Mikhail Victor
  • Make Some Noise: Defeat 80 enemies with a grenade launcher
    • Rewards: 6200P; Model: Tyrell Patrick
  • Grenadier: Defeat 120 enemies with a grenade launcher
    • Rewards: 10400P; Model: Hunter Gamma
  • Do You Feel Lucky?: Defeat 20 enemies with a MAG
    • Rewards: 6600P; Concept Art: Stage 2 Nemesis A
  • Well? Do Ya?: Defeat 80 enemies with a MAG
    • Rewards: 10400P; Model: Ne-Alpha Parasite
  • Suppressing Fire!: Defeat 200 enemies with an assault rifle
    • Rewards: 3400P; Model: Licker
  • Spitting Lead: Defeat 400 enemies with an assault rifle
    • Rewards: 8400P; Model: Hunter Beta
  • Necessary Violence: Defeat 400 enemies
    • Rewards: 5200P; Concept Art: Bonus Art C
  • Making a Dent: Defeat 800 enemies
    • Rewards: 8200P; Concept Art: Parking Garage / Rooftop
  • Thinning the Horde: Defeat 1100 enemies
    • Rewards: 10400P; Concept Art: Demolition Site
  • Zombie Exterminator: Defeat 1400 enemies
    • Rewards: 10600P; Concept Art: Bonus Art B
  • The One Zombies Fear: Defeat 2000 enemies
    • Rewards: 11000P; Concept Art: Stage 1 Nemesis B
  • Two For One Deal: Defeat two enemies with a single shot
    • Rewards: 100P; Model: Zombie Dog
  • Hats Off!: Knock the hats off 28 zombies
    • Rewards: 2000P; Model: Male Zombie
  • Nemesis Down: Cause Nemesis to relinquish an item
    • Rewards: 600P; Model: Murphy Seeker
  • Fuggedaboutim!: Exhaust all conversations with Dario.
    • Rewards: 200; Concept Art: Dario’s Warehouse
  • An Unfortunate End: Defeat zombie Brad
    • Rewards: 120P; Model: Brad Vickers
  • Power Stones: Place all jewels in the clock tower monument
    • Rewards: 600P; Concept Art: Storyboards
  • Electric Slide: Gather all the fuses in the warehouse within 5 minutes
    • Rewards: 2000P; Model: Pale Head
  • Kendo’s Armory: Collect all weapons in the campaign
    • Rewards: 600P; Model: Robert Kendo
  • Kendo’s Protege: Collect all weapon parts
    • Rewards: 300P; Model: Nathaniel Bard
  • Bookworm: Read all story files
    • Rewards: 1000P; Concept Art: Lab Equipment, Model: Drain Deimos
  • Goodbye, Charlie!: Destroy all Charlie dolls
    • Rewards: 1000P; Concept Art: Nemesis Design Sketch A
  • RE: Master of Unlocking: Unlock all safes, lockers, strongboxes, and pickable locks
    • Rewards: 1000P; Concept Art: Mega Man, Model: Dario Rosso
  • Escapee: Complete the game on “Assisted” or higher
    • Rewards: 800P; Model: Jill (Default)
  • Survivor: Complete the game on “Standard” or higher
    • Rewards: 1000P; Model: Jill (S.T.A.R.S. Gear)
  • Veteran: Complete the game on “Hardcore” or higher
    • Rewards: 1200P; Concept Art: Supporting Cast, Game Mode: Nightmare Mode
  • Conqueror: Complete the game on “Nightmare” or higher
    • Rewards: 3000P; Concept Art: Escape, Game Mode: Inferno Mode
  • Dominator: Complete the game on “Inferno”.
    • Rewards: 8000P; Model: Jill and Carlos 2
  • R.P.D. Material: Complete the game with an S rank on “Standard” or higher
    • Rewards: 3800P; Concept Art: Nemesis Design Sketch B
  • U.B.C.S. Material: Complete the game with an S rank on “Hardcore” or higher
    • Rewards: 6200P; Model: Stage 3 Nemesis
  • S.T.A.R.S. Material: Complete the game with an S rank on “Nightmare” or higher
    • Rewards: 8000P; Model: Jill and Carlos 1
  • Jill Valentine: Complete the game with an S rank on “Inferno”.
    • Rewards: 0P; Model: Jill and Nemesis
  • Amazing Work: Complete the game with an A rank or higher
    • Rewards: 840P; Model: Carlos (Default)
  • Sensational Work: Complete the game with an S rank
    • Rewards: 1200P; Concept Art: Jill
  • Minimalist: Complete the game without opening the item box
    • Rewards: 7000P; Model: Nicholai Ginovaef
  • I Might Need These Later!: Complete the game using 1 or fewer recovery items
    • Rewards: 7000P; Model: Jill (Infected)
    • Notes: The one time you can use a recovery item is when you’re forced to after a cutscene with a Drain Deimos.
  • Sprinter: Complete the game in under 2 hours of play time
    • Rewards: 7000P; Model: Stage 1 Nemesis

All Stevivor’s Resident Evil 3 guides

Resident Evil 3 is available on Windows PC, Xbox One and PS4 from 3 April.

 

Steve Wrighthttps://www.stevivor.com
Steve's the owner of this very site and an active games journalist for the past ten years. He's a Canadian-Australian gay gaming geek, ice hockey player and fan. Husband to Matt and cat dad to Wally and Quinn.