The Division 2 Game Director, Mathias Karlson, recently sat down with Stevivor to have a chat about its endgame and where new Dark Zones will fit into that...
Category - Interviews
Speaking with Stevivor at Massive’s studio in Malmo, Sweden, Game Director Mathias Karlson was keen to elaborate on one of the most requested features...
The Division 2’s Massive Entertainment sat down with Stevivor to discuss just what gear normalisation is and what it means for the average player. “Now...
Chris Charla, Director of ID@Xbox, told Stevivor how Microsoft is working to make Xbox the most accessible platform on the market. “I think on the tech side...
ID@Xbox’s Chris Charla has explained to Stevivor just how Microsoft’s subscription-like service, Xbox Game Pass, benefits the publisher’s long-standing indies...
It’s starting to look like that announcing video games can be a tricky thing to try and juggle for game publishers. A week ago we saw Blizzard receive a lot of...
With the release of Fallout 76 this week, Bethesda still has a few titles up its sleeve for the 2019 calendar. But looking past next year we had a small tease...
On the eve of the ID@Xbox program’s 1000th game release, Stevivor sat down with its Director, Chris Charla, for a chat at PAX AUS. “It’s been five...
This year Battlefield 5 will once again feature War Stories as its primary single player option. These are a collection of contained campaigns that will tell...
Ahead of Stone’s release later today, we sat down with Convict Games’ Greg Louden to discuss what the game’s titular koala private investigator can get up to...
Speaking with Stevivor, Forza Horizon 4 Art Director, Ben Penrose, discussed the challenges of designing assets for a game that plays out over four different...
Stevivor spoke to Forza Horizon 4 developer Ben Penrose about making the game as authentic a British experience as Horizon 3 was Australian. “I know a lot of...
Forza Horizon 4 Art Director, Ben Penrose, had a chat with Stevivor on the game’s identity and the addition of fantastical elements like a Halo-themed Warthog...
Playground Games’ Ben Penrose, Art Director on Forza Horizon 4, sat down with Stevivor to discuss the festival’s latest location alongside its weekly, changing...
Assassin’s Creed Odyssey is all about hard choices, and Ubisoft’s Scott Bingham was happy to discuss them — including a Telltale-like decision results UI...
Assassin’s Creed Odyssey makes good use of the franchise’s lore, including a fusion of First Civilization and in-Animus storylines. “The vision for...
Assassin’s Creed Odyssey is a full-fledged RPG that wants to make the experience a personal odyssey for each player. With that in mind, we asked Ubisoft...
Starlink: Battle for Atlas is a tale of two games. There is the toys to life space exploration game on Xbox One and PS4, and there is the toys to life space...
A lot of publishers are really starting to get behind Esports these days, with multimillion-dollar tournaments taking place all over the world. But esports...
One of the biggest surprises in gaming this year would have to be the announcement of Rage 2. I don’t think many people expected that game to get a sequel. But...

