It's all part of 343's plan.
Halo Infinite developer 343 Industries has recently disclosed why it isn’t showing off the game’s single-player campaign at the moment.
In an attempt to allay fears — ones likely started when Infinite‘s campaign was shown over a year or so ago — 343’s Joseph Staten said that the studio is focusing on the game’s shutdown.
“In many ways, shutting down a game is like being on final approach to landing an airplane,” Staten said on Halo Waypoint. “And if you’ll forgive a bit of aviation-geekery, the entirety of the team is essentially in a ‘sterile cockpit,’ which is to say: we’re at a critical phase in the flight that is Halo Infinite, so it’s extremely important to avoid distractions and stay focused on mission-critical tasks only.
“For Campaign, that means putting maximum effort into ensuring the wide-open, adventure-filled experience you’ll all get to play on December 8th is as great as it can possibly be. And gameplay demos and trailers not only take a huge amount of effort to do well, but they also take cycles away from bugs and other shutdown tasks.”
We’ve already had our first technical test to see what multiplayer looks like; a second technical test will focus on Big Team Battle and should take place soon.
Halo Infinite heads to Windows PC, Xbox One, Xbox Series S & X and Xbox Cloud Gaming on 8 December, part of Xbox Game Pass. Microsoft has just announced a shiny limited edition Xbox Series X console bundle and Elite Xbox Wireless Controller.
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