We used the technical test to try out all platforms!
The Halo Infinite tech test is available on all platforms, so we thought we’d grab some gameplay capture from Xbox One, Xbox Series S, Xbox Series X and Windows PC via Steam.
Obviously, the technical test isn’t a beta — or even an alpha — so the gameplay below isn’t an indicator of what to expect when the game actually releases (or heads to release, for that matter). Nonetheless, it’s still pretty neat to check out the shooter across multiple generations.
Windows PC via Steam
We were running the game in 1440p and on High settings with an RTX 2070 Super GPU (though our recordings will max out at 1080p and 60FPS). Load speeds were quick, we didn’t get too many framerate dropouts and there was no pop-in.
We weren’t maxing out our PC by any stretch, so it’s likely 343 Industries has a lot of optimisation to complete before Infinite‘s actual release.
There’s a noticeable drop in framerate and resolution, but largely, the Halo Infinite experience felt pretty good on our original Xbox One. There’s some pop-in too, but mostly in the shooting range.
Mostly, I’m impressed with how players can start Infinite over on Microsoft’s last-gen console while they saving up (or simply waiting) for a current-gen console. The whole experience — progression and in general — will seamlessly follow you wherever you go.
Xbox Series S and Xbox Series X
While we were playing in 4K on Series X and upscaling to 4K on Series S, the experience largely felt the same across both iterations of Microsoft’s current-gen console. Check it out.
Halo Infinite heads to Windows PC, Xbox One, Xbox Series S & X and Xbox Cloud Gaming later this year, part of Xbox Game Pass.
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