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AI was used to create Tomb Raider Legacy of Atlantis

But "any AI-assisted assets were either replaced or refined by humans," say devs.

AI tools were used to create Tomb Raider Legacy of Atlantis, but assets created by AI were “were either replaced or refined by humans,” say developers Crystal Dynamics and Flying Wild Hog.

The revelation comes by way of the game’s Steam page, with the full AI disclosure reading as follows: “AI-assisted tools were used during development to support some early exploration and temporary development content. Any AI-assisted assets were either replaced or refined by humans in order to maintain the creative and artistic vision of the development team.”

“At Crystal Dynamics, we leverage AI tools to help our teams iterate on ideas faster and more efficiently, while ensuring that all finished content in the final product is human-crafted,” Crystal Dynamics later told Eurogamer. “Our goal is to empower the creativity and flexibility of our developers to deliver the highest-quality experiences for players everywhere.”

Whether or not you’re comfortable with the usage of AI is ultimately up for you to decide; you’ll have more time to figure that out as yesterday’s PlayStation State of Play revealed that Legacy of Atlantis was delayed from this year to next.

We also found out yesterday that Legacy of Atlantis will also head to the Switch 2.

Expect Tomb Raider Legacy of Atlantis from 12 February 2027 on Windows PC, Xbox Series S, Xbox Series X, PS5, and Switch 2.


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Steve Wright

Steve's the owner and Editor-in-Chief of Stevivor.com, the country’s leading independent video games outlet. Steve arrived in Australia back in 2001 on what was meant to be a three-month working holiday before deciding to emigrate and, eventually, becoming a citizen.

Stevivor is a combination of ‘Steve’ and ‘Survivor’, which made more sense back in 2001 when Jeff Probst was up in Queensland. The site started as Steve’s travel blog before transitioning over into video games.

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