Speaking with Bungie’s David ‘DeeJ’ Dague at Gamescom, the Community Manager asserted that the same high-quality storytelling found within...
Category - Interviews
David ‘DeeJ’ Dague raised an eyebrow at Gamescom last month when we remarked that the Raid in Destiny: “Rise of Iron” looked outright claustrophobic. “Not all...
Stevivor spoke to Nick Channon, Producer on EA Vancouver’s FIFA 17, about the impact DICE’s Frostbite engine had made upon the popular sports game...
Sitting down to talk to Stevivor about Forza Horizon 3, Playground Games’ Art Director, Ben Penrose, first explained that he spent a good ten minutes...
Speaking with Stevivor at Gamescom, Bungie’s David ‘DeeJ’ Dague asserted that Destiny’s “Rise of Iron” update won’t nerf progression paths introduced with both...
Overwatch’s second competitive season is up and running, and things are already quite different compared to the multiplayer shooter’s premiere offering...
Speaking with Stevivor about Gears of War 4‘s new Horde 3.0 mode, The Coalition’s Lead Multiplayer Designer, Ryan Cleven, went into great detail on...
Speaking with Stevivor, The Coalition’s Ryan Cleven, Lead Multiplayer Designer on Gears of War 4, said the game’s Horde 3.0 mode encourages you to think...
Stevivor took the opportunity at Gamescom last month to sit down with Bungie’s David ‘DeeJ’ Dague, Destiny‘s Community Manager, to...
When it comes to sci-fi franchise virtual reality (VR) offerings at Gamescom, I can wholeheartedly assert that Star Trek: Bridge Crew easily kicked Star Wars:...
Blizzard’s Chadd Nervig feels that World of Warcraft‘s newest expansion, “Legion”, has a new system that will replace the traditional...
Speaking with Stevivor, Blizzard’s Chadd Nervig confessed that the company was “unhappy” with World of Warcraft’s class system ahead of its newest expansion...
Stevivor recently sat down with Blizzard’s Chadd Nervig and Genevieve St-Michel to discuss the company’s strategy to both win over new players and...
Though MMOs like DC Universe Online, Neverwinter, Final Fantasy XIV and Star Trek: Online have — or are soon making — the jump over to consoles...
Speaking with Stevivor at Gamescom this year, id Software’s Tim Willits explained why Quake Champions’ titular Champions are “a natural progression” of...
Speaking with Stevivor at Gamescom, id Software’s Tim Willits explained why Quake Champions elected for the id Tech 5 engine, coupled with Saber Interactive’s...
At Gamescom last week, DICE’s Lars Gustavsson explained how excited he was to see EA use the developer’s Frostbite engine across multiple franchises...
At Gamescom, DICE’s Lars Gustavsson teased an as yet unannounced map within Battlefield 1 that takes advantage of a blinding, sweeping fog. “It’s...
You can’t accuse DICE’s Lars Gustavsson of lacking a sense of humour. Speaking with Battlefield 1‘s Design Director at Gamescom this week in...
Stevivor had the chance to sit down with WWE Portrait Artist, Rob Schamberger, fresh off a stint helping to reveal the WWE 2K17 roster at E3. We spent our...

