E3 2017. Long days, even longer nights and delicious, delicious hangovers.
While I was waiting in my hotel lobby wishing the bar was open — after all, what else is there to do while killing time waiting for your flight home — the Bungie Community Team strolled in. They rattled a few cages until the bar opened and I seized the opportunity, sitting down and introducing myself to Eric ‘Urk’ Osborne, Chris ‘Cozmo’ Shannon and David ‘Deej’ Dague.
Actually, I reintroduced myself to Deej — we spent together on the E3 show floor the day before. I thought he’d remember me — and he certainly did. It can’t be that often that you grab a journo’s dreadlock and pretend it’s your own mustache.
At any rate, I thought it would be in bad taste to drill them for information the day after E3 finished; rather than a proper interview, we indulged in a casual chat over a few beers. This report serves as nothing more than a not-so-humble humble brag.
As Destiny 2 fans would expect, the guys were super friendly and incredibly welcoming. They spoke about the challenges of launching a sequel and how happy there are to be able to finally talk about it. We talked at length about how the Destiny community has grown and what we want for the future. Deej said the next big thing on the map for Bungie, after the upcoming beta, is Gamescom; it’s a dream for media, but an even bigger challenge than E3 for exhibitors.
There were no groundbreaking scoops but I had fun, enjoying my time and coming away with a renewed sense of just how important the community is to the success of Destiny itself. The Destiny community has just, at the time of writing, hit its target of $1 million USD raised for the Saint Jude Children’s Research Hospital, showing just how strong and supportive they can be. And hey — if the Friendly Fire Show crew can make a post about meeting Shinji (without me, I might add), I sure as hell can gush over meeting this fine crew.