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The Sinking City Nosedive case guide

Our The Sinking City main case guide series continues with the fifth case in Reed’s book, Nosedive. This one’s one of the weirdest of all the game, dealing with the KKK.

Spoilers will be revealed past this point; continue at your own risk.

Case #4: Fathers and Sons | Case #5: Nosedive | Case #6: Deal with the Devil

  • Start by meeting Ebernote Blackwood at his Reed Heights office (Sam Reed Street, between Innsmouth and Oak).
  • Kill the enemies that are there, then examine the area for evidence.
  • Step into the portal and piece the timeline together:
    • 1: “We’re under attack!”
    • 2: “I surrender.”
    • 3: “The Imperial Wizard…”
    • 4: “The Order ain’t welcome!”
  • Enter your Mind Palace and form a conclusion.
  • Head to the Oakmont Police Department and use the archives:
    • Violent Crimes
    • Victims
    • Criminal Pattern
  • Head to the Orion Club (Advent; St. Michael’s Road). Be prepared for a fight as you enter.
  • Examine evidence and speak with the KKK member in the basement. You can help him out if you want… but don’t because he’s a KKK member.
  • In that same area, use Mind’s Eye on the wall to reveal a new room.
  • Investigate the new floor, killing enemies as needed.
  • Use Mind’s Eye to climb up furniture to get to the next floor, killing more enemies as needed.
  • Collect more evidence and use Mind’s Eye on the corpse.
  • Form more conclusions in your Mind Palace.
  • Before heading to the top floor, top up your health and ammo. Save if you’d like.
  • Enter the room and speak with the Imperial Wizard. Choose smart-ass comments when prompted to ask him to perform a magic trick. (Achievement/Trophy: It’s a Kind of Magic).
  • Fight the pair and continue on collecting evidence.
  • Head to Blackwood’s Hideout (Grimhaven Bay; Deepshore between Skipper and Marsh).
  • After the cutscene, use antipsychotics.
  • Explore the building and collect evidence.
  • Enter the portal and piece the timeline together:
    • 1: KKK members killed in basement.
    • 2: Conversation on ground floor.
    • 3: Speed at the upper floor altar.
  • Form more conclusions in your Mind Palace.
  • Go to Calmshore Marina (Salvation Harbor, western end of Abolition St).
  • Interact with the diving suit and dive; follow the lanterns, avoid sinkholes and jets of hot air.
  • In the Temple of Dagon, inspect the area and fight off baddies.
  • Talk to Ebernote Blackwood.
  • Enter the hole-thing next to the altar. Interact wit hthe three Frescoes that block your path to continue. (Achievement/Trophy: Not too Deep for Me).
  • Meet with Harriet (she’s to the right when looking at the altar).
  • Form conclusions and how to proceed.
  • Click on the altar after that decision.

Case closed! Next, Nosedive.

The Sinking City is available on Windows PC, Xbox One and PS4. We reviewed it here.

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Steve Wright

Steve's the owner of this very site and an active games journalist nearing twenty (TWENTY!?!) years. He's a Canadian-Australian gay gaming geek, ice hockey player and fan. Husband to Matt and cat dad to Wally and Quinn.