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Resident Evil Village Challenge Guide: Earn each Achievement, Trophy

If you want bonus items using CP, it's time to knock over some Challenges.

Resident Evil Village is absolutely packed with challenges — some tied to Achievements or Trophies — and this handy guide details all of them below.

In addition to the challenges themselves, we’ve given you some tips to achieve the trickier ones as well. We’re nice like that. Be aware though that story spoilers follow below, so read at your own risk!

Wherever possible, we’ve also detailed the amount of CP completing a Challenge will award a player. CP is then used to purchase bonus items within Resident Evil Village.

You’ll automatically earn CP when completing a challenge — hitting pause to get to the menu and then selecting Challenges will update you on those that you’ve bested. You can immediately quit out once the challenge has been recorded as finished, if desired.

Because there are so, so many Challenges, we’d suggest using your device’s Find functionality to look for Challenges you need help with.

Resident Evil Village Campaign Challenges

Difficulty-, Completion- and Boss Battle-based Challenges

The following Challenges are earned by beating bosses in set time limits.

  • Lady Killer: Defeat mutated Dimitrescu in under 2 minutes 30 seconds (25,000 CP)
  • Hide and Seek Master: Defeat Angie in under 1 minute 40 seconds (10,000 CP)
    • Once you’ve solved Donna’s puzzle, you’ll head back towards the kitchen and a cutscene plays. At its end, the timer begins. Run as fast as you can to then find Angie in three locations. The first two locations appear to be locked, but the final one seems randomised. With that in mind, here’s where we’ve found her across three playthroughs:
      • 1. Upstairs spare bedroom
      • 2. To the right inside the kitchen, to the left of the fireplace
      • 3. The hallway to the right of the front door (in Casual, Standard difficulty) or down the other hallway (to the left of the front door) and into the next room (in Village of Shadows difficulty)
  • Sashimi: Defeat mutated Moreau in under one minute (25,000 CP)
    • The timer here begins with Moreau-fish busts through the wooden planks of the dried-out lakebed. Infinite ammo and a magnum put him down very quickly, but stay near cover in case he jumps on the roof and starts spitting acid.
  • Blitzkrieg: Defeat mutated Heisenberg in under four minutes (15,000 CP)
    • This is near-impossible on higher difficulties, so we’d suggest Casual or Standard for this one. Use your vehicle to fire at the orange-red glowing bits and complete the semi-quicktime events when prompted. The machine gun generally works better at weak point busting, while the cannon should be reserved to stop him from charging at you.

The following Challenges will be earned when finishing the game under set conditions.

  • Don’t Trust That Snake Oil: Finish the story using four or less recovery items (35,000 CP)
    • Once you’ve completed the game one time, you’ll be able to purchase bonus content. We fully upgraded our magnum so we could then unlock infinite ammo for it and then tore through the game a second time on Casual difficulty. Hardly any damage was taken.
  • Dashing Dad: Finish the story within 3 hours (30,000 CP)
    • We managed to do this with an infinite ammo magnum on Village of Shadows difficulty, but you’ll certainly have an easier time on Casual difficulty.
  • Frugal Father: Finish the story without spending more than 10,000 Lei (22,000 CP)
    • Infinite ammo once again helps with this one, as you won’t be able to upgrade or purchase weapons or buy healing consumables or ammo.
  • Knives Out: Finish the story using nothing but close combat weapons. (Not including the self-propelled artillery against Heisenberg, or when prompted to shoot in the final battle against Miranda.) (70,000 CP)
    • Chris’ fancy knife is unlockable in bonus items and is more effective in combat than Ethan’s knife. Get on it!
  • Dense Dad: Finish the story without crafting any items (45,000 CP)
    • Again, infinite ammo helps here as you won’t be able to craft ammo or other tools if going for this.
  • Slob: Finish the story without moving items or using Stack Items in the inventory (33,000 CP)
    • We did this unknowingly — as long as you don’t move items around in your inventory when playing, you’ll be golden!
  • Thank you for playing!: Finish the story three times (39,000 CP)
    • We sound like a broken record here, but infinite ammo makes a run pretty easy, especially on lower difficulties.

The following Challenges will be earned when finishing the game on a set difficulty.

  • Great Dad (Trophy/Achievement): Finish the story on at least Casual difficulty
  • Best Dad Ever (Trophy/Achievement): Finish the story on at least Standard difficulty
  • World’s Best Dad (Trophy/Achievement): Finish the story on at least Hardcore difficulty (31,000 CP)
  • Universe’s Best Dad (Trophy/Achievement): Finish the story on the Village of Shadows difficulty (100,000 CP)
    • Enemy placement is largely the same in the game’s highest difficulty, though a couple extra semi-bosses pop up and chase sequences will generally have cannon fodder thrown at you to keep you on your toes. Angie’s also in a different spot at the end of her sequence — see ‘Hide and Seek Master’ above for that. As you’d likely expect, the Stronghold, Heisenberg’s boss battle, Chris’ section and the Miranda fight are pains in the butt on this difficulty.

Crafting-, Purchasing-, Treasure-, Puzzle- and Exploration-based Challenges

  • Goooaaal! (Trophy/Achievement): Move the ball from the Winterses’ bedroom into the study
    • We’re putting this first here because it’s extremely missable (though not hard to get by starting up a new game quickly). When you’re upstairs putting Rose to bed, make sure to kick the yellow ball into the study (the room off the bedroom with Ethan’s laptop).
  • Photographer (Trophy/Achievement): Use photo mode
    • Hit pause and select Photo Mode to take a snap.
  • Crafter: Craft an item in the Crafting menu
    • Hit Triangle (PlayStation) or Y to enter the in-game menu, then head to crafting and make an item. Done!
  • Hobbyist: Craft 60 items in the Crafting menu
    • This is a cumulative challenge and can be earned across multiple playthroughs, though you’ll likely get this in your first go.
  • Survivalist: Craft 150 items in the Crafting menu (11,000 CP)
    • This is a cumulative challenge and can be earned across multiple playthroughs.
  • Master Survivalist: Craft 300 items in the Crafting menu (cumulative) (38,000 CP)
    • This is a cumulative challenge and can be earned across multiple playthroughs.
  • Tinkerer: Create every type of item available in the crafting menu (6,000 CP)
    • The Duke will occasionally offer up new recipes as you play through the game, though some seem to be locked behind weapon unlocks and multiple playthroughs. There are 11 recipes total.
  • Artisan: Collect every crafting recipe (6,000 CP)
    • The Duke will occasionally offer up new recipes as you play through the game, though some seem to be locked behind weapon unlocks and multiple playthroughs. There are 11 recipes total.
  • Patron (Trophy/Achievement): Purchase something from the Duke in the story
    • You’ll encounter the Duke at various points. He sells weapons, upgrades, ammo and more so you’ll want to throw him some coin.
  • Gunsmith (Trophy/Achievement): Equip a gun with a customizable part
  • Veteran Gunsmith (Trophy/Achievement): Equip every gun with their customizable parts in the story (15,000 CP)
  • Petty Thief (Trophy/Achievement): Unlock a simple lock with a lockpick
    • There are many, many opportunities to do this in the game, but the easiest is just off the Kitchen in Castle Dimitrescu. One particular hallway has both a lockpick and a locked dresser.
  • Cat Burglar: Unlock 15 simple locks with lockpicks (15,000 CP)
    • This is a cumulative challenge and can be earned across multiple playthroughs.

  • Geologist: Shoot down 15 different valuable minerals
    • There are many opportunities to do this, and a keen eye will mean you’ll finish this in one playthrough — look at roofs and on pillars for shining gleams, then shoot the shiny object to cause the mineral to fall to the ground. Near the end of the game, keep an eye out for a crystal room that has 6 minerals itself (see the image above).
  • Cynic (Trophy/Achievement): Destroy a Goat of Warding
    • The first Goat of Warding is found in the centre of the village, found within an ornate display which highlights the goats themselves. Shoot that one and this is earned! See ‘Heretic’ for more and this full guide here.
  • Heretic (Trophy/Achievement): Destroy all the Goats of Warding (20 total) (cumulative) (16,000 CP)
    • There are 20 Goats of Warding, and you can destroy them over multiple playthroughs. Once shot, the goat will not appear in subsequent playthroughs. Our guide details all locations here.
  • Mapmatician (Trophy/Achievement): Complete the village map
    • Provided you’ve explored every nook and cranny with Ethan, this will pop when you take control of Chris Redfield and look out over the village. You don’t have to have fully searched all rooms (blue on the map, as opposed to red when something’s missing), but you’ll need to have activated all wells with the Well Wheel, used every key in every required door, used the Crank in every location and set foot in each spot.
  • Bookworm (Trophy/Achievement): Read every single file in the story (14,000 CP)
  • Repairer (Trophy/Achievement): Combine a treasure into its complete form
  • Treasure hunter: Complete all combinable treasures
  • Get the Ball Rolling: Solve a Labyrinth
    • Your first opportunity for this is within Castle Dimitrescu. The Flower Swords Ball is found within 2F Opera Hall and needs to be placed within the puzzle beside the Duke on 1F. Complete the rolling puzzle and this is yours (and with a great treasure as a prize!). There’s one per Lord (or big boss).
  • Hooligan (Trophy/Achievement): Break every breakable window in Castle Dimitrescu in a single playthrough (8,000 CP)
  • When You Gotta Go… (Trophy/Achievement): Open the door to every outhouse in the village in a single playthrough (3,000 CP)
  • Quit Hanging Around (Achievement/Trophy): Shoot down a Soldat hanging from the production line in the Factory (3,500 CP)
    • We did this in Heisenberg’s Factory, on the climb from B4 into B3. Before you enter the pipe alongside the cliff face, turn to the conveyor belts, aim at a hook and fire away.

  • Lucky Number 7: Have 777, 7,777, or 77,777 Lei in your possession in the story (14,000 CP)
    • Math’s required for this one. Yuck.
  • Anniversary Present: Have 52,911 Lei in your possession in the story (12,000 CP)
    • Math’s required for this one. Yuck.
  • Countdown: Have 54,321 Lei in your possession in the story (12,000 CP)
    • Math’s required for this one. Yuck.
  • Make It Rain!: Get a total of 8,100,000 Lei in the story (35,000 CP)
    • No math required here, thankfully — this is cumulative and the game will keep track of all the Lei you’ve earned. Feel free to spend up as you don’t need it saved!

Combat-related Challenges

  • Hunter (Trophy/Achievement): Hunt an animal during the story
    • You can get this by shooting crows (and you need to shoot five flying ones — see ‘Squawk Shot’ below), but you can also do this later in the story when tasked to track down food ingredients.
  • Poacher: Hunt 40 animals during the story (13,000 CP)
    • This is cumulative and you’ll likely get this by your second playthrough if going for the Duke’s recipes.
  • Squawk Shot (Trophy/Achievement): Shoot down five flying crows in the story (7,000 CP)
    • If you’re struggling with this, you can Restart a sequence when you know there will be flying crows about. We did this opening the door to go to Benevietro’s lair and kept shooting crows in the small graveyard. This is a cumulative challenge and can be earned across multiple playthroughs.

  • Trick Shot (Trophy/Achievement): Defeat an enemy from long range with the sniper rifle in the story (3,000 CP)
    • We did this in Castle Dimitrescu. After you’ve moved through the Atelier to the rooftops and get the F2 sniper rifle, stop and equip it before actually going outside. Get ready to then shoot flying Samcas that will appear before you.

  • Medium Rare (Trophy/Achievement): Set fire to a Moroaica in the story
    • This is mandatory if going after the treasure found within The Riverbank Treasure House (B1 between Castle Dimitrescu/Vineyard). Shoot a hanging lantern towards the Moroaica and then lead it to the final, unlit lantern in the area.
  • Push Comes to Shove (Trophy/Achievement):  Push away an enemy after guarding in the story
    • The guard button (L1 on PlayStation, LB on Xbox) will save you from taking damage — and you’ll quickly notice a prompt telling you to hit that same button again after being attacked to push the enemy backward. Easy!
  • Strategist (Trophy/Achievement): Defeat at least three enemies with one attack in the story
    • We did this in the Stronghold with a pipe bomb, but you could also use a mine or line up a powerful sniper rifle or magnum shot.
  • Fast Reflexes (Trophy/Achievement): Knock a flaming arrow out of the sky with a close combat weapon in the story
    • We accidentally did this in the lead up to the Stronghold — there are several lycans with crossbows, so you’ll have ample opportunity to equip your knife and swing away.

  • Leader of the Pack (Trophy/Achievement): Take down the Varcolac Alfa in the story
    • After besting Moreau (or after the Stronghold if you forget), head back towards Luiza’s House (1F The Village) and you’ll find this tough baddie within the Fallow Plot.

  • Timber (Trophy/Achievement): Defeat Urias during the first lycan attack when you enter the village (20,000 CP)
    • We did this in our second playthrough with powered-up weaponry (you could also use infinite ammo as well). You can choose to run around or find a great chokepoint to defeat lycans — the house with the staircase you put a foot through just before works wonders as the lycans can only go up the stairs and not come through windows. Once enough are defeated, Urias will come out and you’ll need to pump enough lead into him to beat him as well. See ‘Unstoppable’ for more.
  • Unstoppable: Defeat 30 lycans during the first lycan attack when you enter the village (20,000 CP)
    • We did this in our second playthrough with powered-up weaponry (you could also use infinite ammo as well). You can choose to run around or find a great chokepoint to defeat lycans — the house with the staircase you put a foot through just before works wonders as the lycans can only go up the stairs and not come through windows.

  • Entrapment: Defeat 20 enemies with other enemies’ attacks in the story (4,000 CP)
    • This is cumulative, thankfully — and we’re still looking for a good place to do this. Watch this space.
  • Butter Fingers: Make a Moroaica drop her weapon in the story
    • The Moroaica are the robbed baddies you’ll encounter in the darkened dungeon bit (and elsewhere!). Shoot the scythe or sword from one’s hand for this one.
  • Down to Earth: Defeat a Samca with a landmine in the story (5,000 CP)
    • The Samca are the flying creatures. They don’t have to trigger the mines themselves, meaning you can set one down on the ground, gather the Samca around it and then just shoot the mine yourself to watch the fireworks display.

  • Strip Miner: Remove all the armor from a Soldat Panzer in the story
    • These enemies are found in Heisenberg’s Factory and have head, arm and chest armor — use a powerful weapon.
  • Head Trauma: Defeat 150 enemies with headshots (including melee weapons) in the story (4,000 CP)
    • If you’re playing Resident Evil, you should know that headshots are very important. This is a cumulative challenge and can be earned across multiple playthroughs.
  • Slayer: Defeat 300 enemies in the story (cumulative)
    • You should get this before your first full playthrough. This is a cumulative challenge and can be earned across multiple playthroughs.
  • Butcher: Defeat 600 enemies in the story (cumulative) (12,000 CP)
    • You should get this during your second playthrough, if not your third. This is a cumulative challenge and can be earned across multiple playthroughs.
  • Executioner: Defeat 1500 enemies in the story (cumulative) (50,000 CP)
    • Keep at it! This is cumulative challenge and can be earned across multiple playthroughs.
  • Pew Pew: Defeat 200 enemies with handguns in the story (11,000 CP)
    • This is cumulative challenge and can be earned across multiple playthroughs.
  • Boom Stick Wielder: Defeat 100 enemies with shotguns in the story (12,000 CP)
    • This is cumulative challenge and can be earned across multiple playthroughs.
  • Sharp Shooter: Defeat 80 enemies with a sniper rifle in the story (12,000 CP)
    • This is cumulative challenge and can be earned across multiple playthroughs.
  • Fire in the Hole: Defeat 50 enemies with the grenade launcher in the story (14,000 CP)
    • This is cumulative challenge and can be earned across multiple playthroughs.
  • 30 Big Holes: Defeat 30 enemies with magnums in the story (28,000 CP)
    • This is cumulative challenge and can be earned across multiple playthroughs.
  • Dakka Dakka: Defeat 180 enemies with assault rifles in the story (27,000 CP)
    • This is cumulative challenge and can be earned across multiple playthroughs.
  • Pineapple Ace: Defeat 50 enemies with grenades and pipe bombs in the story (13,000 CP)
    • This is cumulative challenge and can be earned across multiple playthroughs.
  • Mind Your Step: Defeat 50 enemies with mines in the story (14,000 CP)
    • This is cumulative challenge and can be earned across multiple playthroughs.

Story-based Challenges

The following Challenges will be earned automatically when playing the game.

  • Not Lycan This… (Trophy/Achievement): Survive the Lycan attack
    • Story-based, so just play!
  • Four Lords (Trophy/Achievement): Escape the Mine
    • Story-based, so just play!
  • That Sucked! (Trophy/Achievement): Defeat the mutated Dimitrescu
    • Story-based, so just play!
  • Got No Strings (Trophy/Achievement): Defeat Donna and Angie
    • Story-based, so just play!
  • Fish Out of Water (Trophy/Achievement): Defeat the mutated Moreau
    • Story-based, so just play!
  • Up Urs! (Trophy/Achievement): Defeat Urias in the stronghold
    • Story-based, so just play!
  • Temporary Measures (Trophy/Achievement): Place the Giant’s Chalice in the ceremony site
    • Story-based, so just play!
  • Iron Giant Down (Trophy/Achievement): Defeat the mutated Heisenberg
    • Story-based, so just play!
  • The Root of the Matter (Trophy/Achievement): Find the Megamycete in the underground ruins
    • Story-based, so just play!

Resident Evil Village Challenges – The Mercenaries

  • Combo King: Get a combo of at least 30 during The Mercenaries (10,000 CP)
  • Hero of the Village: Complete The Village stage in The Mercenaries once (5,000 CP)
  • Storming the Castle: Complete The Castle stage in The Mercenaries once (8,000 CP)
  • Mass-Reduced: Complete The Factory stage in The Mercenaries once (10,000 CP)
  • Night Fighter: Complete The Mad Village stage in The Mercenaries once (20,000 CP)
  • Gun Slinger: Achieve at least an A Rank on all stages in The Mercenaries (50,000 CP)
  • Legendary Cowboy: Achieve at least an S Rank on all the stages in The Mercenaries (70,000 CP)
  • Overkill!: Do over 10,000 damage with a single attack while playing The Mercenaries (20,000 CP)
  • Ability User: Use 10 abilities in The Mercenaries (5,000 CP)
  • Ability Expert: Use 22 abilities in The Mercenaries (30,000 CP)
  • Doll Collector: View all character and weapon models (1,000 CP)
  • Art Collector: View all concept art (1,000 CP)
  • Shopping addict: Obtain 200 items from the Extra Content Shop (3,000 CP)
  • Villager: Complete 30 challenges
  • Overachiever: Complete 70 challenges (12,000 CP)

Resident Evil Village heads to Windows PC, Xbox One, Xbox Series S, Xbox Series X, PS4 and PS5 on 7 May. You can look at all of our various guides below.

Resident Evil Village Guides

Resident Evil Village

7 May 2021
PC PS4 PS5 Xbox One Xbox Series S & X
 

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Steve Wright

Steve's the owner of this very site and an active games journalist nearing twenty (TWENTY!?!) years. He's a Canadian-Australian gay gaming geek, ice hockey player and fan. Husband to Matt and cat dad to Wally and Quinn.