There are a number of unlockable items that you can obtain in Resident Evil 7.
Below are all of the items, alongside any requirements needed. Since we unlocked a bunch of items doing a bunch of things all at the same time, things are a bit muddy. Here’s what we know so far.
Unlocks
- Albert-01R: This is a powerfun handgun obtained by finishing the game.
- Walking Shoes: You’ll obtain this by finishing a playthrough in under 4 hours. They increase your walking speed.
- The Essence of Defense: Reduces damage when guarding and works better when tied with The Secrets of Defense. This is theoretically tied to collecting all Mr. Everywheres.
- The Secrets of Defense: It reduces damage when guarding and works better when tied with The Essence of Defense. Unlocks after you complete the game in Normal difficulty.
- Circular Saw: A standard saw that can be used as a weapon. Unlocks after you complete the game in less than 4 hours.
- X-Ray Glasses: Improves your vision — essentially works like permanent psychostimulants. Unlocks after you complete the game in less than 4 hours.
- Infinite Ammo: Does what it says. This is obtained by completing the game on Madhouse difficulty. (Thanks, Alyzire!)
- Dirty Coin: This is obtained by completing the Resident Evil 7 demo and finding all ghosts.
You’ll be able to find the above items when heading to an item box during your next playthrough or when reloading a previous save.
Resident Evil 7 guides: The definitive list
- Resident Evil 7: All file locations
- Resident Evil 7: All 20 Mr. Everywhere locations
- Resident Evil 7: All 18 Antique Coin locations
- Resident Evil 7: All Treasure Photos and Treasure locations
- Resident Evil 7: All end game unlocks
- Resident Evil 7: All franchise easter eggs
- Resident Evil 7: Hidden puzzle and Stabilizer guide
- Resident Evil 7: M21 shotgun guide
- Resident Evil 7: M19 handgun guide
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