The Xbox Series X will offer dedicated audio hardware acceleration, and that feature will be discussed in length at the upcoming GDC 2020.
“Learn from the audio designers of Borderlands 3 and Gears of War 5 around how a collaboration between Microsoft, Dolby, and our middleware partners kicked off a revolution with spatial sound that turns any pair of headphones into a multi-dimensional gateway to another world,” the description for the GDC 2020 panel, ‘Building Audio Gateways Into Immersive Worlds With Spatial Sound’, reads.
“Attendees will dive deep into the audio design pipeline (Project Acoustics) and the relationship to dedicated hardware-acceleration on newer generation Xbox consoles.”
While the Xbox One currently supports Dolby Atmos and Dolby Atmos for Headphones, it doesn’t feature a dedicated chipset for audio. Sony’s Mark Cerny has previously confirmed at the PS5 will support”3D audio”, saying it will “make you feel more immersed in the game as sounds come at you from above, from behind, and from the side.”
We’ll have more on the feature as it’s made available.