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Resident Evil 3 Nemesis redesign bridges gap between it and RE4

The Resident Evil 3 Nemesis redesign was meant to bridge the gap between it and Resident Evil 4, one of the franchise’s most popular games and one rumoured to be getting the next remake treatment by Capcom.

Capcom’s Kellen Haney took to the PlayStation Blog to confirm that RE3‘s Nemesis received some upgrades to connect the Nemesis parasite, NE-α, to the Las Plagas parasites showcased in Resident Evil 4.

“This was implemented as a means of differentiating Nemesis from Tyrant in Resident Evil 2,” Haney began, detailing the redesign. “We wanted Nemesis to come across as an even more formidable opponent, so we started considering alternate abilities aside from its heavy weapon artillery.

“We inevitably decided on this final ability due to the presence of Ganado in Resident Evil 4. Ganado are humanoid enemies that are created through being infected with the Plagas parasite, the original basis for NE-α. When the Plagas activates, it spawns from the neck of its host in the form of a tentacle. NE-α was created to imitate this parasitic quality.

“We wanted NE-α infected enemies to be visually similar to the Plagas-infected Ganados as a means for fans to piece together how Nemesis fits within the whole Resident Evil franchise.”

Haney adds that “while this was the design and background for Nemesis in this reimagining of Resident Evil 3, we should note that Nemesis was not designed with this in mind in the original Resident Evil 3: Nemesis,” which is something we’re sure will make die-hard fans’ brains bleed.

Nemesis and mastermind Nikolai are now playable within the Resident Evil 3 multiplayer spin-off, Resident Evil Resistance.


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Steve Wright

Steve's the owner of this very site and an active games journalist nearing twenty (TWENTY!?!) years. He's a Canadian-Australian gay gaming geek, ice hockey player and fan. Husband to Matt and cat dad to Wally and Quinn.