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PlatinumGames wants to resurrect Scalebound with Microsoft’s help

But should they?

Bayonetta developer PlatinumGames wants to resurrect the failed Scalebound with IP owner Microsoft’s help.

A new interview with IGN, PlatinumGames’ president Atsushi Inaba and Scalebound creator Hideki Kamiya expressed the sentiment.

First, Inaba asserted that Scalebound is “something we would love to return to,” acknowledging that such an endeavour would need to be backed by Microsoft.

“Development had progressed a fair way, and it seems pointless for Microsoft to just hold on to that and not do anything with it,” added Kayima. He later started the rallying cry of, “Phil! Phil! Let’s do it together!”

Scalebound was first announced during E3 2014 (and we previewed it here at the time); I later got to see it myself in 2015 and found it so underwhelming it couldn’t bring myself to write about it.

PlatinumGames is hard at work on several projects at the moment, including Bayonetta 3, Babylon’s Fall and Sol Cresta.


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Steve Wright

Steve's the owner of this very site and an active games journalist nearing twenty (TWENTY!?!) years. He's a Canadian-Australian gay gaming geek, ice hockey player and fan. Husband to Matt and cat dad to Wally and Quinn.