Home » News » OnRush layoffs “decapitated” studio; Codemasters says it’s “normal”

OnRush layoffs “decapitated” studio; Codemasters says it’s “normal”

The development team behind OnRush has been “decapitated” by a number of layoffs, a move that publisher Codemasters has called a “normal course of business.”

Remaining members of Codemasters’ Cheshire-based studio, formerly Sony’s Evolution Studios (Driveclub) have told Eurogamer the studio has essentially been “decapitated” in the process. Senior staff members such as Paul ‘Rushy’ Rushtchynsky, the Director of both Driveclub and OnRush, were let go as part of the move.

The layoffs are likely due to OnRush‘s poor performance. In the UK, the game sold slightly over 1,000 physical copies in its first week.

Speaking with Eurogamer, Codemasters didn’t address performance as part of the layoffs.

“It is normal course of business for game teams to evolve as projects launch and move into service, and as other new projects start,” a Codemasters representative said. “As such, it isn’t appropriate to comment on day to day movement of staff changes.”

Codemasters added that the layoffs will not impact post-launch content for OnRush.

OnRush is currently available on Windows PC, Xbox One and PS4. We reviewed it here, awarding the title a 5 out of 10.

This article may contain affiliate links, meaning we could earn a small commission if you click-through and make a purchase. Stevivor is an independent outlet and our journalism is in no way influenced by any advertiser or commercial initiative.

About the author

Steve Wright

Steve's the owner of this very site and an active games journalist for the past ten years. He's a Canadian-Australian gay gaming geek, ice hockey player and fan. Husband to Matt and cat dad to Wally and Quinn.