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Microsoft Flight Simulator has base 30FPS on Xbox, more with VRR

Alongside more details of supported peripherals, crossplay, cross-progression and more.

Microsoft Flight Simulator will have a base framerate of 30FPS (frames-per-second) on Xbox Series S & X upon release, though will support higher framerates on displays with variable refresh rate (VRR) support.

The news comes by way of Flight Sim‘s official Twitter account, which provided the details to a questioning fan.

“Base framerate will be 30 FPS,” the tweet reads. “On TVs that support VRR, the framerate can go above 30 FPS.”

Moreover, Asobo Studio and Microsoft have used an FAQ to confirm that all purchases and Achievements made or earned on Windows 10 will carry over into the Xbox version of the game. The slight exception is Steam — purchases and Achievements are separate and will not carry over. Despite this, Microsoft Flight Simulator will provide crossplay between Windows 10 PC, PC via Steam and Xbox Series S & X.

Moveover, Microsoft Flight Simulator will support, “Xbox gamepad, keyboard and mouse, Thrustmaster T.Flight Hotas One, Thrustmaster T.Flight Rudder, and HORI HOTAS Flight Stick for Xbox One” alongside new peripherals yet to be announced.

Microsoft Flight Simulator is available now on Windows PC and heads to Xbox Series S & X on 27 July. The title is part of Xbox Game Pass.


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Steve Wright

Steve's the owner of this very site and an active games journalist nearing twenty (TWENTY!?!) years. He's a Canadian-Australian gay gaming geek, ice hockey player and fan. Husband to Matt and cat dad to Wally and Quinn.