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Halo Wars 2: Here’s what’s changed as a result of its beta

343 Industries and The Creative Assembly have detailed changes planned for Halo Wars 2 as a result of its recent beta.

The changes were detailed in a recent Halo Waypoint blog post. Changes include:

  •  Reduced the Locust and Bloodfuel Locust DPS, health, and shields
  •  Scarab can now attack units at closer range
  •  Improved the responsiveness of Blitz card hand inputs
  •  Improved game performance
  •  Improved UI responsiveness
  •  Tightened skill matching to improve match quality of multiplayer games
  •  Improved initial loading times
  •  Bug fixes for card hand and units not responding
  •  Improved voice chat functionality on PC
  •  Improved PC performance, hardware detection, and compatibility
  •  Improved multiplayer and network reliability
  •  Lots and lots of additional fixes

Moreover, the developers also detailed how players will receive extra Blitz card packs. Extra decks can be earned by performing several tasks, as detailed below:

  • Having launched the Blitz Beta once (one pack)
  • Finishing one match in the Blitz Beta (one pack)
  • Completing the “Playin’ the Field” achievement in Halo Wars 1 (one pack)
  • Completing “Adjudicate the Arbiter” achievement in Halo Wars 1 (three packs)
  • Completing the “Playin’ the Field” achievement in Halo Wars DE (one pack)
  • Completing “Adjudicate the Arbiter” achievement in Halo Wars DE (three packs)

Halo Wars 2 heads to Windows PC and Xbox One as part of the Xbox Play Anywhere program on 21 February. We recently previewed it here.


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Steve Wright

Steve's the owner of this very site and an active games journalist nearing twenty (TWENTY!?!) years. He's a Canadian-Australian gay gaming geek, ice hockey player and fan. Husband to Matt and cat dad to Wally and Quinn.