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Halo Infinite won’t include the assassination feature at launch

However, there's still hope it could get added some time post-release.

Halo fans may be disappointed to hear that the upcoming Halo Infinite will not include the ability to assassinate your enemies when you melee them from behind.

The ability to assassinate your enemies from behind is a classic feature in Halo. Anyone who has played the games will know the feeling of accomplishment when you successfully pull one off. When you manage to sneak up on an enemy and are rewarded with a short animation of a stylish takedown. It can make you feel like a real Spartan. However, while many fans love the feature, it appears the reason it has been cut is because many also find it unnecessary.

Senior Mission Designer on Halo Infinite, Tom French, was the one to confirm the news and revealed that 343 Industries chose to cut the feature as many gamers turn it off anyways.

“[Assassinations] are not in for launch. We actually really love assassinations… but what happens at a lot of levels is people just turn them off because there’s a gameplay disadvantage to it,” said French.

And while the feature may be cut for the moment, French said they could make it back into the game. That is, if they’re able to make them more meaningful and less of a hindrance. However, those looking to pick up the game at launch will have to find other creative ways to take down their foes.

Halo Infinite is set to release later this year. After having been delayed from last year to now, fans are eagerly anticipating its release. Do you think that excluding assassinations is a good call or a bad call from the developers? Let us know in the comments below what you think.

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About the author

Eleni Thomas

Eleni has been playing videogames for as long as she can remember and has been writing about them since starting her journalism studies in 2019.

A lover of all games but a giant Nintendo nerd, she even has the Triforce tattoo to prove it.