They're coming, but not immediately.
Halo Infinite will not feature campaign co-op or its Forge at launch, developer 343 Industries has recently confirmed.
“Unfortunately, as we focused the team for shutdown and really focused on a quality experience for launch, we made the really tough decision to delay shipping campaign co-op for launch,” Creative Head Joseph Staten explained. “And we also made the tough call to delay shipping Forge past launch as well.
“When we looked at these two experiences, campaign co-op and Forge, we made the determination they’re just not ready,” Staten continued. “As a studio, we don’t want to ship things if they’re not ready, so people can play them, have fun, have a nice stable, performant experience. So, we’re gonna keep campaign co-op and Forge in the oven for a little bit longer and then when they’re ready we’re gonna release them as a part of our seasonal roadmap, next year.”
Staten said that the co-op campaign delay won’t hurt the game’s release, but add value in future playthroughs.
“On the co-op side, we have the opportunity to play the campaign all the time, it’s this wonderful, open, non-linear take on the Halo campaign,” Staten continued. “It’s going to offer so much more flexibility to take down Banished bases from all different angles, to progress through the game in your own way. At the same time though, that’s complicated. When you think about save systems and all the technology that needs to drive this more non-linear experience, and in the co-op experience that’s even more complicated.”
343 Industries has already confirmed that assassination animations won’t make launch either.
Halo Infinite heads to Windows PC, Xbox One, Xbox Series S & X and Xbox Cloud Gaming later this year, part of Xbox Game Pass. We recorded gameplay from its technical test across Xbox One, Xbox Series S & X and Windows PC here.
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