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EA Motive studio head Jade Raymond leaves the company

EA Motive studio head Jade Raymond has left the company, EA has confirmed.

Motive has focused on Star Wars properties since its formation; in her time at the developer, Raymond and her team have worked on Star Wars: Battlefront 2 and have been working additional projects like an open-world Star Wars title, a new action IP and another mystery project.

Samantha Ryan has been announced as Raymond’s successor. Ryan has previously served as President of Monolith and has also lead EA teams at BioWare and Maxis.

It’s unclear what Raymond has moved onto at this time.

“EA Studios is focused on bringing more creative new games and content to players. Laura Miele and her team have taken several steps internally to better support our game makers in this pursuit, such as expanding Samantha Ryan’s portfolio to lead additional studios, including Motive. Samantha is known for driving creative design and supporting game teams so they can bring their visions to life. She is a deeply experienced game-maker with a gameography that spans from The Sims to Batman: Arkham City to No One Lives Forever to the highly-anticipated Anthem,” EA said in a statement.

“With this change, Jade Raymond has decided to leave Electronic Arts. In her time with us, Jade helped to build great teams, and our projects underway at Motive and other studios continue unchanged. We’re appreciative of all of her efforts, and we wish Jade all the best as she moves on to her next adventure. We are driving greater creativity into everything we do across EA Studios, and we’ll look forward to sharing more in the months to come.”

We wish Raymond the best for whatever project comes next.

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Steve Wright

Steve's the owner of this very site and an active games journalist nearing twenty (TWENTY!?!) years. He's a Canadian-Australian gay gaming geek, ice hockey player and fan. Husband to Matt and cat dad to Wally and Quinn.