Bloodborne at 60FPS may become available through Aussie modder Lance McDonald if Sony doesn’t want to release an update itself, McDonald has recently declared.
“I patched Bloodborne to run at 60fps,” McDonald wrote on Twitter back in April. “It works alright (about as good as the Dark Souls 3 PS4 Pro patch does) except for the fact that the game doesn’t have proper timing and the entire game basically runs in fast-forward. This is running on a base PS4.”
Flash forward to today, and McDonald has posted a new YouTube video showcasing the feat (it’s below). In the comments of the video, he says, “I’ll be releasing this patch publicly once the PlayStation 5 has released and Sony have made it clear whether or not Bloodborne will be enhanced on that system in any way.”
McDonald also detailed the trickey/magic/skill required to get Bloodborne running at 60FPS.
“A vast array of features, such as cloth physics, particle and special effects, environmental wind, enemy patrol pathing, motion blur sampling rate, and elevator movement speed all require manual patching,” McDonald said. “This way, gameplay logic is correctly adjusted based on the amount of time that has passed between each frame rather than being locked to a fixed timestamp.”
Bloodborne could theoretically get a (no pun intended) boost through the PS5’s Game Boost feature, but that’s not yet been confirmed. We’ve reached out to Sony for comment on the matter. Of late, Ghost of Tsushima was confirmed to run at 60FPS on PS5 using Game Boost.