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Assassin’s Creed’s new Animus may make it into the video game franchise

Despite a lower than expected performance at the box office, Ubisoft may add the film version of Assassin’s Creed‘s Animus into the video game franchise.

Less of a dentist’s chair and more of a Matrix-like terrifying mechanical arm, the film version of the Animus may influence future video games, film Director Justin Kurzel told IGN.

“We’re really excited about it. Actually, Ubisoft were really interested in it. They thought that the potential of it to actually interact as gameplay was really interesting. So they were talking about maybe evolving it even further for possible games for the future.” Kurzel said.

“They’ve talked very seriously about making the Animus more active, and they were really, really excited by, especially, those scenes where you see Callum fighting [inside it].”

Kurzel says the new interpretation of the Animus was meant to make the experience more active.

“When I was introduced to the Animus chair, I kind of instantly just saw that as a problem,” he explained. “Not its design, and not the way it interacts within the game, but I just kind of thought, ‘god, it’s going to be so passive and inert.’

“All you’re you’re going to be doing is cutting back to Michael [Fassbender] sitting there in a chair [laughs]. I could just see myself, like- how many different ways can we shoot Michael in this chair with his eyes fluttering?”

Ubisoft has yet to confirm a new Assassin’s Creed title. The latest was 2015’s Assassin’s Creed: Syndicate.


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Steve Wright

Steve's the owner of this very site and an active games journalist nearing twenty (TWENTY!?!) years. He's a Canadian-Australian gay gaming geek, ice hockey player and fan. Husband to Matt and cat dad to Wally and Quinn.