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What Washington, D.C. means for The Division 2

The Division 2 moves from the Big Apple to the capital of The United States, and Stevivor took time with Senior Producer, Cristian Pana, to discuss the change in locale.

“I think what Washington, D.C. affords us is these wide spaces” Pana began.

“[It’s a change] from the narrow streets, from Manhattan. Now you go to these wide spaces, and it gives you more opportunities to play.”

According to Ubisoft, the Washington map is 20% bigger than Manhattan and features unique biomes. Ubisoft has told us we’ll see looted commercial areas, areas where nature has reclaimed the land, a flooded Governmental area, Georgetown suburbs, abandoned residential areas and open historic sites.

“How you tackle these, from a mechanical perspective, [is quite different]. You can go in, guns blazing if you want, or you can have a vantage point with a sniper rifle if you have that specialization.”

Pana is also quite proud of Massive Entertainment’s efforts in recreating Washington itself and what it means for players. It’s a decidedly different take on the city than the muted browns and greys of Fallout 3.

“Recreating Washington one-on-one… gives our artists a great opportunity to play around in our fantasy; our vision of a fractured D.C,” he said.

“And with… all the landmarks that exist in Washington, D.C., it’s a great opportunity for us to have this canvas where we can lay out the grounds for our vision of fractured city.”

Tom Clancy’s The Division 2 heads to Windows PC, Xbox One and PS4 in March 2019. For all we know about the game, head here.

Steve Wright traveled to Los Angeles to cover Odyssey as a guest of Ubisoft. The arrangement does not impact our Ubisoft coverage, nor limit additional E3 2018 coverage.

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About the author

Steve Wright

Steve's the owner of this very site and an active games journalist for the past ten years. He's a Canadian-Australian gay gaming geek, ice hockey player and fan. Husband to Matt and cat dad to Wally and Quinn.