Stevivor recently sat down for a chat with Watch Dogs Legion Creative Director, Clint Hocking, to discuss Spiderbots, Sam Fisher and the idea of the game as a...
Category - Interviews
NHL 21's crowd noise was an essential part of this year's Stanley Cup playoffs experience, providing atmosphere during crowdless games in hub cities Toronto...
Stevivor was lucky enough to (virtually) sit down with Daim Dziauddin and Wan Hazmer, co-founders of Metronomik, to discuss No Straight Roads. Together, the...
Halo Infinite has learned lessons both good and bad from 343 Industries’ last big title, Halo 5 Guardians. Love it or hate it, you’ll certainly...
Watch Dogs Legion has finally been confirmed for a 29 October release date, and Stevivor sat down with Lead Producer Sean Crooks to discuss changes made to the...
Hyper Scape was today (officially, cause the leak doesn’t count) confirmed by Ubisoft and Ubisoft Montreal. Stevivor had the opportunity to speak with...
Crystal Dynamics‘ Scot Amos and Shawn Escayg recently sat down with Stevivor to discuss Avengers‘ big villain: MODOK, the Mental Organism Designed...
Stevivor sat down with David Nissgagen, Executive Producer on Minecraft Dungeons, to discuss anything and everything about the game. Of note, Nisshagen...
According to Ubisoft Montreal’s Darby McDevitt, The Divison 2‘s Ubisoft Massive did not know about Assassin’s Creed Valhalla despite...
With the COVID-19 coronavirus crisis impacting most everyone and everything, Stevivor asked Melbourne-based artist BossLogic how he was keeping healthy...
Recently, Lego and Nintendo announced that they’d partnered up to create a brand-new way to play with both Lego and Super Mario called LEGO Super Mario. While...
Speaking with Stevivor, Moon Studios’ Thomas Mahler explained why Ori and the Will of the Wisps originally removed the Soul Link system… and why it...
Moon Studios’ has looked to the example set by Nintendo with Super Mario Bros. and Super Mario Bros. 3 for Ori and the Will of the Wisps, the sequel...
Ori and the Blind Forest developer Moon Studios was founded back in 2010 before becoming a Microsoft first-party studio just a year later. Then and now, the...
Final Fantasy 7 Remake Producer, Yoshinori Kitase, told Stevivor that he’d planned for the game’s battle system to be more like that found within...
Final Fantasy 7 Remake Producer, Yoshinori Kitase, told Stevivor how the upcoming title had benefitted from more than 20 years of technology since the release...
Xbox head Phil Spencer spoke with Stevivor about Microsoft’s Gaming is for Everyone initiative; one that seeks to ensure games are inclusive, accessible...
During our time with Outriders, we found that rather than the traditional set-and-forget approach to game difficulty, we were occasionally promoted to a new...
People Can Fly sat down with Stevivor to discuss the vehicles found inside Outriders — while they’re good for a lot of things, don’t expect...
If you’ve just stepped into The Division series with the second instalment, then you may be wondering what all the fuss is about returning to New York City...