Forza Horizon 4 will take advantage of Forza Motorsport‘s temperature tech base as part of its new dynamic seasons functionality, Playground Games confirmed with Stevivor.
In the past, the Horizon franchise caters to the casual racing fan, while Forza Motorsport prides itself on being a realistic simulator. Stevivor has attended numerous E3 briefings where the Motorsport team go in-depth on tyre temperature, the surface tension of puddles on the road and more — we asked if any of that type of thing would transition over into Horizon 4.
“It absolutely is [in the game],” Creative Director, Ralph Fulton, told Stevivor. “Obviously, we worked with a shared tech base, so a lot of that temperature stuff is there in the tech base.
“It’s not something we’ve never used before; that whole concept of heating up tyres and tyre temperature on roads has never really been our thing, until, as you rightly point out, seasons.”
Fulton then explained how the tech base will be applied to Forza Horizon 4 and it’s ever-changing seasons.
“So what we now have is, across all the hundreds and hundreds of different surface types in the world, they all have a different conductivity value which basically determines how heat transfers from that surface into the tyre based on contact. And that has a really profound affect — not just in the really obvious cases like, ‘it’s snowing so the tyres cool down really quickly’ — it even happens as day turns to night.”
Forza Horizon 4 will be available on Windows PC and Xbox One from 2 October as an Xbox Game Pass and Xbox Play Anywhere title.
This article may contain affiliate links, meaning we could earn a small commission if you click-through and make a purchase. Stevivor is an independent outlet and our journalism is in no way influenced by any advertiser or commercial initiative.