Assassin’s Creed: Origins Game Director Ashraf Ismail spoke to Stevivor at E3 2017 about the game’s new RPG elements.
“This was one of the things we wanted to do very, very early on is we wanted our players to play in their own style,” Ismail explained. “From what we saw is that a lot of players play[ed past titles in] a warrior style. Other players are more stealthy. What we wanted is to be able to allow players to go deeper into the style of play that they preferred.”
With this new framework comes new weapons.
“We’ve added bows because of the context, if you wanted to someone who does third-person shooting,” Ismail continued. “We felt that by going more action RPG it allows players to craft that kind of character more deeply. Then to have equipment and gear and crafting that all the lines work that abilities that line in that direction — it gives us a lot of depth in the system.
“Now, as an example, when you begin the game we have a new fight system. When you begin the game you’re going to have to learn how to fight with a spear, which is going to be very different than fighting with a sword, or dual swords, or a mace, or a giant axe. All of these weapons have different combos, different abilities and so on. The idea is by finding new equipment, higher levels, different rarities, you get more action and more properties. So all of a sudden, I know have a poison-tipped spear. That’s going to modify my strategy maybe just a little bit.
“We wanted this level of depth in the combat system and the stealth system because we want people to be lost in the world. Want people to be playing for 40, 50 hours. That the game is constantly challenging them, introducing new ideas, new concepts that might modify the way they play. That’s why we went down that road.”
Stevivor was flown to E3 2017 as a guest of Ubisoft to cover the entire event. This relationship does not prevent Stevivor from covering other publishers’ titles, nor does it impact the opinions of any other of our authors covering E3 2017.