Xbox Series X specs were today revealed by Microsoft, confirming the console boasts 12 teraflops of power, variable rate shading, hardware accelerated DirectX raytracing and more.
According to a new blog post, the Xbox Series X will features a custom processor that leverages “AMD’s latest Zen 2 and RDNA 2 architectures” to provide 12 teraflops of GPU performance. That’s twice an Xbox One X and more than eight times the power of an original Xbox One. Microsoft also confirmed the console will be able to support frame rates of 120 frames-per-second (FPS).
Moreover, the Xbox Series X will take advantage of variable rate shading — or “rather than spending GPU cycles uniformly to every single pixel on the screen, they can prioritize individual effects on specific game characters or important environmental objects,” according to Microsoft. The console will also sport hardware accelerated DirectX raytracing, which will mean more accurate lighting, reflections and acoustics in games.
That’s not all. Here’s a laundry list of additional items today highlighted by Microsoft:
- An SSD hard drive
- A quick resume function that works with multiple games at once
- Dynamic latency input
- HDMI 2.1
- Backwards compatibility all the way back to the original Xbox
- Smart delivery of assets — much like the Xbox One and Xbox One X works now
The Xbox Series X is planned for a release this coming holiday season. Pricing has not yet been detailed.