Wargaming CEO Victor Kislyi has admitted he’s made a host of mistakes in World of Tanks‘ last three years.
“We were a little arrogant, let’s say, three years ago,” Kislyi said to Polygon. “We were thinking we know everything that our players need without talking intensively to them ourselves. It turned into — I wouldn’t call it a disaster, but we hit the wall at some point.”
Kislyi says that arrogance lead to the mostly Belarusian development team making decisions without proper community engagement. Since then, Wargaming has opened the team up, both to international developers and fan feedback.
Kislyi also admits to mishandling titles like World of Warplanes and World of Warships, essentially making them carbon copies of World of Tanks.
“I was pushing all those teams to literally copy World of Tanks,” he confessed. “That was wrong.”
Now, the CEO says those titles will have the freedoms needed to carve their own paths.
“What are they going to be making there? I don’t know,” he added. “That’s for them to decide.”