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Ubisoft defends microtransactions in Ghost Recon Breakpoint

Ubisoft has written a forum post that defends and explains microtransactions within Ghost Recon Breakpoint.

The post begins by saying that time saver purchases — those that boost XP or provide valuable skill points and weapon upgrades — were not meant to be made available to those who had early access to Breakpoint.

“We are aware that during the Early Access of Tom Clancy’s Ghost Recon: Breakpoint on October 1st, some Time-Saver items (Skill Point bundles, XP boosters, part bundles for advanced weapon upgrades) were available for purchase for a few hours in our Store but this was not our intention and was an error on our behalf,” the post reads.

“These items were designed as an optional way for players arriving later to the game (Post-Launch) to catch up with those who have been playing for longer and enjoy out co-op and challenging end-game experiences. These Time Savers have since been removed from our Store for now.”

The post continues on to say that Ubisoft didn’t want to include pay-to-win microtransactions to the game and the Ghost War multiplayer mode has been developed to balance out players regardless of their in-game progression.

“Time-Savers were not designed to grant any advantage over players not using them,” the forum post continues. “Additionally, Ghost War PVP has been carefully balanced to ensure that no matter your experience as a player, no one has a critical advantage based on their progression.”

What do you make of Ubisoft’s post?

Ghost Recon: Breakpoint is available now on Windows PC, Xbox One and PS4.


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Steve Wright

Steve's the owner of this very site and an active games journalist nearing twenty (TWENTY!?!) years. He's a Canadian-Australian gay gaming geek, ice hockey player and fan. Husband to Matt and cat dad to Wally and Quinn.