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Skull and Bones not a narrative game, says Ubisoft

You make your own story.

Ubisoft’s Skull and Bones is “not a narrative-driven game,” according to its developer.

Game Director Ryan Barnard asserted that while the pirate title will have “narrative pieces,” it will lack an overarching story.

Skull and Bones is not a narrative-driven game,” he told TrueAchievements. “We have narrative pieces – in the game, you’ll meet important NPCs called Kingpins which have their own stories that you’ll learn as you develop rapport with them by taking on contracts with them. There is an underlying story to the game with which we build the entire world lore, but that’s not the main focus. We want players to create their own stories and be able to choose the type of pirate they want to be.

“That being said, what drives you through the progression system which we call Infamy, is the fact that you will gain access to blueprints in the game which will give you different types of ships, weapons, and armours, and you’ll need those as you move and explore around the world to be effective against new foes.”

Expect Skull & Bones on Windows PC, Xbox Series S & X and PS5 from 8 November.


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Steve Wright

Steve's the owner of this very site and an active games journalist nearing twenty (TWENTY!?!) years. He's a Canadian-Australian gay gaming geek, ice hockey player and fan. Husband to Matt and cat dad to Wally and Quinn.