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Six Days in Fallujah shows off procedural architecture technology

Procedurally generated city blocks will be offered up by the FPS.

Six Days in Fallujah has shown off its procedural architecture technology, one “which re-shapes the entire battlefield each time the game is played, assembling entire buildings and city blocks procedurally.”

“To simulate the uncertainty and danger of urban combat, Highwire Games and Victura invested more than three years building technologies that allow a modern game engine to assemble every room in every building procedurally, along with the dynamic AI and sound systems needed to support game environments that do not remain static,” a press release explains.

“Marines told us they never knew what was waiting behind the next door,” said Highwire Games Creative Director, Jaime Griesemer. “But, in video games, we play the same maps over and over again. Just knowing the layout of a building in advance makes playing a combat encounter in a video game very different than actual combat.”

“Memorizing maps is fake. It’s that simple,” added Sgt. Adam Banotai, a real-life Marine who has been interviewed and engaged for the shooter. “Clearing an unfamiliar building or neighborhood is terrifying. You have no idea what’s about to happen, and this is one of the reasons we experienced such high casualties.”

You can check the feature out in a trailer below.

Six Days in Fallujah is planned for a 2021 release.


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Steve Wright

Steve's the owner of this very site and an active games journalist nearing twenty (TWENTY!?!) years. He's a Canadian-Australian gay gaming geek, ice hockey player and fan. Husband to Matt and cat dad to Wally and Quinn.