Speaking at TGS 2018, Producers Yoshiaki Hirabayashi and Tsuyoshi Kanda said they consider the game the newest entry in the Resident Evil franchise rather than just a remake.
“The game is all about the Capcom and Resident Evil DNA – that’s what most important for us,” Kanda said.
“Thanks to the engine, we were able to create gorgeous graphics as well as sound,” Hirabayashi added, referencing Capcom’s RE Engine, first used in Resident Evil 7. “As for the gameplay, we got a lot of feedback from Resident Evil 7.”
“RE Engine is a great engine for trial and error, so our experience with previous titles using the same engine has greatly enhanced the new Resident Evil 2,” Kanda continued. “Raccoon City will have the same atmosphere, but details like when and where characters meet each other for the first time have been altered.”
Resident Evil 2 heads to Windows PC, Xbox One and PS4 on 26 January 2019.
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