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Razer announces the Open-Source Virtual Reality ecosystem

Razer and Sensics today announced the Open-Source Virtual Reality (OSVR) ecosystem, what they call “a new standard in VR gaming to push the VR gaming experience forward.” The ecosystem was announced at CES 2015.

Razer will provide the OSVR Hacker Dev Kit, what they describe as “a virtual reality device and open-source software that enables programming for any variety of VR technology.

“OSVR provides both hardware and software support at every level of virtual reality gaming. Starting with some of the most popular game engines, including Unity 3D and Unreal 4 Engine, OSVR also works with device plugins from hardware market leaders like Bosch and Razer and the latest from Sixense and LeapMotion. Moreover, OSVR is designed to support all VR devices, including the Oculus DK 2 and Vrvana’s Totem headset,” Razer’s press release continued.

“Gaming is moving towards the virtual reality platform and this poses huge benefits and challenges to gamers at every level,” says Min-Liang Tan, Razer Co-founder and CEO. “OSVR brings game developers, gamers and hardware manufacturers together to solve those challenges and make virtual reality gaming a reality for the masses.”

Both OSVR and the Hacker Dev Kit are being shown at CES now. The Razer-designed OSVR Hacker Dev Kit will start to ship in June 2015, priced at $199.99 USD.


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Steve Wright

Steve's the owner of this very site and an active games journalist nearing twenty (TWENTY!?!) years. He's a Canadian-Australian gay gaming geek, ice hockey player and fan. Husband to Matt and cat dad to Wally and Quinn.