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Midnight Suns gameplay is card-based, without lootboxes

But it does have microtransactions.

Midnight Suns gameplay was shown off by Firaxis overnight and we’ve got a breakdown for you below.

Overnight, we learned that combat inside the turn-based, tactical RPG is card-based and highly customisable.

Players will decide which Marvel heroes they’d like to take on a mission, with each hero in possession with their own special moves and combo opportunities. As we previously established in our preview, the player is able to forge bonds with the heroes in order to upgrade abilities and combo attacks. Squads will be comprised of three heroes, with powers in that mission determined by the random cards you’ve been provided in that instance.

The gameplay video below prompted concerns that cards would be obtainable through in-game microtransactions; Firaxis later confirmed that will not be the case.

“Regarding our battle card system, there are no loot boxes in Marvel’s [Midnight Suns] or related microtransactions to get more cards (i.e. Gamma Coils),” the studio said on Twitter.

That said, Firaxis did confirm it’s happy to take your real-world cash, offering up “purely cosmetic character skins for purchase that do not affect game balance in any way.”

Update: A new 20-minute look at gameplay between Wolverine and Sabretooth was recently shown by Firaxis; it’s below as well.

Midnight Suns is expected in March 2022 on Windows PC, Xbox One, Xbox Series S, Xbox Series X, PS4, PS5 and Switch.


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Steve Wright

Steve's the owner of this very site and an active games journalist for the past ten years. He's a Canadian-Australian gay gaming geek, ice hockey player and fan. Husband to Matt and cat dad to Wally and Quinn.