Home » News » [email protected]’s HyperDot sure gets Achievement design right
News

[email protected]’s HyperDot sure gets Achievement design right

A new post from HyperDot developer Glitch shows its research — and outcomes — into how Achievements should be crafted.

The post details how Glitch’s Charles McGregor approached the [email protected] Discord channel to get an insight into how players view Achievements. The results, truthfully, aren’t that surprising.

McGregor’s research suggests that players like Achievements that are paced throughout a game — at the end of each level, as an example — alongside ones that award skill and grind to a reasonable degree.

“If a game takes 5 hours to beat, it shouldn’t have an achievement that requires 50 hours of play,” the post details. “If a player defeats 500 enemies in the course of the main game, they don’t want to see an achievement for defeating 5,000 enemies.”

As we’ve previously written, the feedback suggests that gamers do not enjoy Achievements that award gamerscore in anything that’s not divisible by 5.

HyperDot is available now on Windows PC and Xbox One.



This article may contain affiliate links, meaning we could earn a small commission if you click-through and make a purchase. Stevivor is an independent outlet and our journalism is in no way influenced by any advertiser or commercial initiative.

About the author

Steve Wright

Steve's the owner of this very site and an active games journalist for close to fifteen years. He's a Canadian-Australian gay gaming geek, ice hockey player and fan. Husband to Matt and cat dad to Wally and Quinn.