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Halo Infinite launch “stumbling… across the finish line”: Matt Booty

Lessons have been learned.

The launch of Halo Infinite was like a runner falling at the finish line, according to Microsoft Studios head Matt Booty.

Speaking with the Friends Per Second podcast (via Gamespot), Booty likened Infinite‘s launch to “the classic runner’s mistake of tripping and stumbling as you come across the finish line.”

“We’ve got to recover there,” Booty continued. “The burden is on us.”

Booty continued on to say that Infinite was in need of better post-launch support.

“These days, with a game like Halo Infinite, shipping the game is just the beginning,” he continued. “There has got to be a plan for content sustain; there has got to be a plan for regular continuing engagement. And we just fell short of the plan on that.”

Booty’s comments come after Xbox head Phil Spencer admitted that “it’s been too long since we’ve shipped what people would say is a big first-party game”.

We adored Halo Infinite at launch, but reassessed the title months later with what Booty’s flagged in mind (alongside things like its cancelled split-screen co-op). Our reassessment dropped our review score from a 9.5 to a 7.

Halo Infinite is currently available on Windows PC, Xbox One, Xbox Series S and Xbox Series X; it’s also part of Xbox and PC Game Pass.

Halo Infinite

16 November & 9 December 2021
PC Xbox One Xbox Series S & X
 

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About the author

Steve Wright

Steve's the owner of this very site and an active games journalist nearing twenty (TWENTY!?!) years. He's a Canadian-Australian gay gaming geek, ice hockey player and fan. Husband to Matt and cat dad to Wally and Quinn.