The Electronic Software Association (ESA) says in its annual report that consumer spending on video games and games hardware in the USA rose to $30.4 billion USD last year.
The report is based on data from The NPD Group, an industry analyst.
According to the information, total sales of games, add-ons, subscriptions, hardware and peripherals rose from 2015’s $30.2 billion USD. Software sales, including mobile titles, rose six percent to $24.5 billion USD.
“Growth in entertainment software consumer spend was seen across the mobile, PC, virtual reality, subscription, portable and digital console segments,” said the NPD’s Mat Piscatella.
“Consumers have more options to purchase and enjoy entertainment software than ever before, while developers have more and easier ways of delivering that content. No matter the delivery platform, entertainment software has never been more engaging, diverse or accessible.”