Destiny 2‘s 2.0.0 patch is now available, changing things up ahead of the launch of Destiny 2 Forsaken on 4 September.
A bunch of changes are being made to the game ahead of time, with key features detailed below.
General changes
- Year 2 Weapon Slots will be live for all players
- During this transition, weapons that overflow players’ inventories will be sent to the Postmaster
- Year 1 slots equipped with weapons that are moved during this update will remain empty until players equip another weapon
- These Year 1 Power weapons will become Kinetic in Year 2: Alone as a God, Baligant, The Frigid Jackal, Hawthorne’s Field-Forged Shotgun, Perfect Paradox, Shepherd’s Watch, Silicon Neuroma
- These Year 1 Power weapons will have their elemental attribute changed and locked to Solar for Year 2: IKELOS_SG_V1.0.1, IKELOS_SR_v1.0.1
- These Year 1 Exotic Power weapons will remain in the Power slot, as exceptions to Year 2 weapon slot changes: D.A.R.C.I., Legend of, Acrius, Tractor Cannon, Whisper of the Worm
- ll other Year 1 Energy and Power weapons will have their elemental attribute locked for Year 2
- New ammo economy will be live to support Year 2 weapon slots
- Exotic weapons, armor, and emblem collections will become unavailable until September 4
- Players should grab their desired items before August 28
- Updated collections will return on September 4
- Some tooltips may not reflect actual item behaviour during the August 28-September 4 transition
- Exotic weapons will lose their +5 Power mods in preparation for September 4
- All remaining Legendary and Exotic gear will lose their +5 Power starting on September 4
- Year 1 armour mods will be deprecated entirely starting on September 4
- Nightfalls will not feature strike scoring until September 4
- Xur will no longer display a vendor icon on destination maps
- Xur will no longer be tied to Flashpoints
- Xur’s Fated Engrams will grant only pre-Forsaken Exotics
- Swords will have the ability to accept shaders
- Adding a timer to the status effect for Healing Rift, Empowering Rift, and Rally Barricade to communicate the time remaining before they expire
- Wanted escapees from the Prison of Elders will roam the open world (they won’t drop rewards until September 4, 2018)
- Increasing the difficulty of all Lost Sectors (example: EDZ Lost Sectors will now require 240 Power)
Class changes
Hunter
- Marksman’s Dodge is now considered a reload; it can interact with Kill Clip, Rat King, etc
- Celestial Nighthawk will grant 33% of your Super energy back if a target is killed by the Golden Gun shot
- Wormhusk Crown will no longer start regeneration of health and shields
- Wormhusk Crown will now grant a larger health and shield bump at the beginning of dodge instead of at the end
Warlock
- Increased Healing Rift effectiveness
- Empowering Rift now increases precision damage (previously, bonus damage was capped at the weapon’s precision damage in PvP)
- Skull of Dire Ahamkara grants increased Super energy gained from Nova Bomb kills
- Killing higher-ranked enemies will grant more Super energy with Skull of Dire Ahamkara equipped
- Transversive Steps has enhanced mobility, and will automatically reload your currently equipped weapon after you sprint for a short time
Titan
- Rally Barricade no longer requires players to take cover to reload—it now feeds ammo to your magazine over time
- Helm of Saint-14 now grants allies an overshield for a short duration when they’re passing through Ward of Dawn
- Mask of the Quiet One now increases energy gain from incoming damage, and will grant health from kills while critically wounded
Grenade changes
Axion Bolt
- Increased base damage
- Increased the amount of time it takes for tracking strength to lessen
Flashbang
- Increased base damage
- Incendiary Grenade
- Increased base damage
Storm Grenade
- Increased base damage
Scatter Grenade
- Re-tuned range and falloff ranges for the detonations for more reliable damage
Magnetic, Fusion, and Flux Grenade
- Increased base damage
- Damage is now the same whether a target has been stuck or simply walked over grenade when detonating
- Magnetic Grenade now detonates a second time only if it’s attached to a target
- The second detonation no longer only occurs on the grenade itself and will now be applied to each individual target hit by the initial detonation
Skip Grenade
- Increased impact damage of each Skip Drone impact for a higher total potential damage
Void Wall
- Increased the damage of initial Void Wall wave
The full patch notes can be found here.
Destiny 2 players (at least on Xbox One) have a 34GB update waiting for them ahead of Forsaken on 4 September. The game is available now on Windows PC, Xbox One and PS4.
This article may contain affiliate links, meaning we could earn a small commission if you click-through and make a purchase. Stevivor is an independent outlet and our journalism is in no way influenced by any advertiser or commercial initiative.