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Destiny 2’s 2.0.0 patch now available; changes listed within

Destiny 2‘s 2.0.0 patch is now available, changing things up ahead of the launch of Destiny 2 Forsaken on 4 September.

A bunch of changes are being made to the game ahead of time, with key features detailed below.

General changes

  • Year 2 Weapon Slots will be live for all players
  • During this transition, weapons that overflow players’ inventories will be sent to the Postmaster
  • Year 1 slots equipped with weapons that are moved during this update will remain empty until players equip another weapon
  • These Year 1 Power weapons will become Kinetic in Year 2: Alone as a God, Baligant, The Frigid Jackal, Hawthorne’s Field-Forged Shotgun, Perfect Paradox, Shepherd’s Watch, Silicon Neuroma
  • These Year 1 Power weapons will have their elemental attribute changed and locked to Solar for Year 2: IKELOS_SG_V1.0.1, IKELOS_SR_v1.0.1
  • These Year 1 Exotic Power weapons will remain in the Power slot, as exceptions to Year 2 weapon slot changes: D.A.R.C.I., Legend of, Acrius, Tractor Cannon, Whisper of the Worm
  • ll other Year 1 Energy and Power weapons will have their elemental attribute locked for Year 2
  • New ammo economy will be live to support Year 2 weapon slots
  • Exotic weapons, armor, and emblem collections will become unavailable until September 4
  • Players should grab their desired items before August 28
  • Updated collections will return on September 4
  • Some tooltips may not reflect actual item behaviour during the August 28-September 4 transition
  • Exotic weapons will lose their +5 Power mods in preparation for September 4
  • All remaining Legendary and Exotic gear will lose their +5 Power starting on September 4
  • Year 1 armour mods will be deprecated entirely starting on September 4
  • Nightfalls will not feature strike scoring until September 4
  • Xur will no longer display a vendor icon on destination maps
  • Xur will no longer be tied to Flashpoints
  • Xur’s Fated Engrams will grant only pre-Forsaken Exotics
  • Swords will have the ability to accept shaders
  • Adding a timer to the status effect for Healing Rift, Empowering Rift, and Rally Barricade to communicate the time remaining before they expire
  • Wanted escapees from the Prison of Elders will roam the open world (they won’t drop rewards until September 4, 2018)
  • Increasing the difficulty of all Lost Sectors (example: EDZ Lost Sectors will now require 240 Power)

Class changes

Hunter

  • Marksman’s Dodge is now considered a reload; it can interact with Kill Clip, Rat King, etc
  • Celestial Nighthawk will grant 33% of your Super energy back if a target is killed by the Golden Gun shot
  • Wormhusk Crown will no longer start regeneration of health and shields
  • Wormhusk Crown will now grant a larger health and shield bump at the beginning of dodge instead of at the end

Warlock

  • Increased Healing Rift effectiveness
  • Empowering Rift now increases precision damage (previously, bonus damage was capped at the weapon’s precision damage in PvP)
  • Skull of Dire Ahamkara grants increased Super energy gained from Nova Bomb kills
  • Killing higher-ranked enemies will grant more Super energy with Skull of Dire Ahamkara equipped
  • Transversive Steps has enhanced mobility, and will automatically reload your currently equipped weapon after you sprint for a short time

Titan

  • Rally Barricade no longer requires players to take cover to reload—it now feeds ammo to your magazine over time
  • Helm of Saint-14 now grants allies an overshield for a short duration when they’re passing through Ward of Dawn
  • Mask of the Quiet One now increases energy gain from incoming damage, and will grant health from kills while critically wounded

Grenade changes

Axion Bolt

  • Increased base damage
  • Increased the amount of time it takes for tracking strength to lessen

Flashbang

  • Increased base damage
  • Incendiary Grenade
  • Increased base damage

Storm Grenade

  • Increased base damage

Scatter Grenade

  • Re-tuned range and falloff ranges for the detonations for more reliable damage

Magnetic, Fusion, and Flux Grenade

  • Increased base damage
  • Damage is now the same whether a target has been stuck or simply walked over grenade when detonating
  • Magnetic Grenade now detonates a second time only if it’s attached to a target
  • The second detonation no longer only occurs on the grenade itself and will now be applied to each individual target hit by the initial detonation

Skip Grenade

  • Increased impact damage of each Skip Drone impact for a higher total potential damage

Void Wall

  • Increased the damage of initial Void Wall wave

The full patch notes can be found here.

Destiny 2 players (at least on Xbox One) have a 34GB update waiting for them ahead of Forsaken on 4 September. The game is available now on Windows PC, Xbox One and PS4.


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Steve Wright

Steve's the owner of this very site and an active games journalist nearing twenty (TWENTY!?!) years. He's a Canadian-Australian gay gaming geek, ice hockey player and fan. Husband to Matt and cat dad to Wally and Quinn.