Home » News » Call of Duty: WWII won’t have health regeneration, adds new multiplayer story mode
News

Call of Duty: WWII won’t have health regeneration, adds new multiplayer story mode

Call of Duty: WWII will see two massive changes in a lack of self-regenerating health and a new, story-based multiplayer mode called War.

Keeping true to the promise WWII will return to Call of Duty‘s roots, players will likely need to pick up health kits to regain health, just like in the original game.

“You have to worry about every bullet,” Sledgehammer Games’ Glen Schofield told Polygon.

“You’re not the superhero. You can’t just stand there taking seven bullets, ducking, shooting again. It’s refreshing for us to deal with recruits who aren’t Tier One warriors, to show that vulnerability. They’re naïve. It’s been a really cool challenge creating this different kind of gameplay.”

Schofield didn’t expressly say that health kits were involved, so Sledgehammer might have devised an entirely different means altogether. We’ll keep you posted.

Additionally, Call of Duty: WWII will feature a story-based, multiplayer mode called War. Speaking with GamesRadar, Sledgehammer’s Michael Condrey said it’s a “narrative-driven” mode that will have players team up to fulfill objectives. The description is reminiscent of Battlefield 1‘s Operations.

“For the Allies maybe it’s ‘push through the hedgerows, take the hill – destroy the radio tower and then take out the 88s,'” Condrey said, detailing the types of objectives players will experience.

“From the German perspective it would be ‘hold the line at the hedgerows, if you lose the line pull back to the barn, and if you lose the barn pull back to the radio tower – if you lose the radio tower, defend the 88s.’ The key idea behind this captures the ‘the collision of Axis versus Allies over strategic objectives,’ which if you think about it largely describes what World War 2 was.”

Call of Duty: WWII heads to Windows PC, Xbox One and PS4 on 3 November.


This article may contain affiliate links, meaning we could earn a small commission if you click-through and make a purchase. Stevivor is an independent outlet and our journalism is in no way influenced by any advertiser or commercial initiative.

About the author

Steve Wright

Steve's the owner of this very site and an active games journalist nearing twenty (TWENTY!?!) years. He's a Canadian-Australian gay gaming geek, ice hockey player and fan. Husband to Matt and cat dad to Wally and Quinn.