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Aussie studio Samurai Punk shut down after 9 years and 9 games

Sad news, locals.

Aussie studio Samurai Punk will shut its doors after 9 years and 9 games, it has recently declared.

The studio opened in 2014 and has produced titles including Screencheat, Justice Sucks and Killbug.

“Samurai Punk is ceasing development,” co-directors Winston Tang and Nicholas McDonnell said in a joint statement.

“After a wild 10 years we have made the tough decision to cease development at Samurai Punk, marking the end of our journey together. It’s been an amazing run and we’d like to thank our team past and present; the 9 incredible games we’ve made wouldn’t have been possible without them. It can not be overstated how talented everyone who came through our doors is, and we wish them all the best with their own journeys in the industry.

“Samurai Punk started in 2014 during a situation in Australia where jobs were short and the only route forward for us was to either found a company or move overseas to find work. We banded together with the shared goal of creating exciting and fresh game experiences, and we’re incredibly proud of what we were able to achieve together. Since then we’ve grown a lot as developers and learnt a lot about what we want as artists making video games. This introspection has led us to the conclusion that it’s the right time for us to part ways and embark on new adventures.”

The co-directors linked out to the four staffers that will be laid off as a result of the studio’s closure in hopes they’ll be headhunted for new roles elsewhere.

Samurai Punk “will enter a support mode to ensure the continued existence of our existing projects,” the statement concluded.


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Steve Wright

Steve's the owner of this very site and an active games journalist nearing twenty (TWENTY!?!) years. He's a Canadian-Australian gay gaming geek, ice hockey player and fan. Husband to Matt and cat dad to Wally and Quinn.