Stevivor used a recent tech test in Los Angeles to chat with Titanfall 2‘s Lead Multiplayer Designer, Todd Alderman. The focus was on changes to...
Category - Interviews
The original Titanfall surprised Australian and New Zealand gamers alike when local servers were announced scant days after the game’s release. For console...
In Los Angeles for a look into Respawn’s Titanfall 2, Stevivor had the chance to dive deep into its single-player campaign with Executive Producer Drew McCoy...
It’s pretty easy to come into a game like Civilization VI and decide to crush everything under the might of your army, but Firaxis’ Sarah Darney says...
Civilization VI isn’t planned for consoles: “PC is the platform where Civilization VI fits the best”
Civilization: Revolution was a great game that finally brought the franchise to console players last generation. Its sequel, Revolution 2, was released on iOS...
Civilization VI is looking to increase its (already fairly impressive) inclusivity in this iteration of the franchise. “It’s cool for me to be a part of...
Stevivor recently had the opportunity to sit down with Game Producer Olivier Proulx from Eidos Montreal. There, we discussed some of the new features of Deux...
Stevivor was recently given the opportunity to sit down at San Diego Comic-Con to discuss Dead Rising 4 with Bryce Cochrane, Executive Producer at Capcom...
For Honor’s dazzling multiplayer swordplay translated surprisingly well to the nuances of a three-pronged campaign during the E3 demo earlier this month...
Ahead of E3 earlier this month, Stevivor went hands-on with Watch Dogs 2 to check out San Francisco, the new driving mechanics and the expanded scope of...
Sea of Thieves, Rare’s shared adventure game, is the No Man’s Sky of E3 2016. It’s tickled our fancy, the idea has scope beyond our wildest...
South Park: The Stick of Truth was the envy of all licensed video games. Not only did it capture the essence of South Park, it looked exactly like the TV show...
A small but passionate crowd braved the Melbourne cold and rain this morning to attend a Doom Q&A with Game Director Marty Stratton. The hour-long event...
Stevivor flew to Sydney recently to attend a Master of Orion Producer Tour that was once touted as a Launch Party. No big deal, right? We sat down with Jacob...
At the Battlefield 1 reveal event in San Francisco earlier this month, Stevivor spoke with Lead Game Designer at DICE, Daniel Berlin. Being a reveal event, he...
Master of Orion has a treasure trove of legendary sci-fi voice actors behind it, including the likes of Star Wars’ Mark Hamill, Star Trek’s Michael Dorn and...
During a recent Master of Orion event in Sydney, Stevivor caught up with Wargaming Global Publishing Producer, Jacob Beucler, to discuss the game. Master of...
DICE considers the “turning point” for the Battlefield series moving to consoles in full force with Battlefield: Bad Company in 2008. There was some...
Wargaming’s Esports partner ESL looks poised to open a Melbourne-based Wargaming.net League (WGL) studio, according to Alexey Kuznetsov, the publisher’s...
Wargaming CEO Victor Kislyi sees the new Master of Orion as a form of charity. “It was simple,” he told Stevivor in Warsaw, Poland this past weekend...

