Project CARS 3 was just announced by Slightly Mad Studios, Codemasters and Bandai Namco. Ahead of the announcement, Stevivor was lucky enough to (virtually) sit down down with Slightly Mad Studios to learn more of the game.
Speaking with Matt York, a game designer at Slightly Mad Studios, we were briefed on new additions to the franchise, including a “rebuilt” career mode, changes to multiplayer and a new metagame that allows for car customisation and upgrades.
Project CARS 3 career mode
“The new career mode has been rebuilt from scratch with an all new structure designed to give gamers a better sense of progressing from zero to hero in the world of racing, York told Stevivor. “The career is a curated tool of our most exciting cars, tracks and gameplay, taking you through all ten upgradable car classes along the way.”
“It introduces players to unlocking and upgrading their cars and gives you attainable goals to work towards throughout your journey,” York continued. “It also features new game modes alongside traditional racing action, with a curated difficulty curve and scaled rewards depending on which assists and difficulty options each players chooses.”
Far from just a set of races strung together, York advised that career mode will also offer additional “objectives that are designed to offer lots of variety and to give players more ways to progress than simply coming first in each race.” By completing these objectives, players will earn in-game credits and can then use them to skip “some events early… allowing them to jump ahead if [they] don’t suit their personal play style.”
Career mode, as every other mode in Project CARS 3, will also offer a player XP used to upgrade and customise cars in their personal garage, with York confirming it’s possible to take one car through the entire game and be successful thanks to the new upgrade meta.
Project CARS 3 multiplayer modes
Project CARS 3 will offer up three real-time multiplayer modes in quickplay, scheduled events and custom lobbies, alongside an asynchronous mode called Rivals. For the real-time modes, skill-based matchmaking will be in play, meaning you’ll be matched with players of the same — or similar — skill and safety ratings as yourself. Slightly Mad Studios also confirmed that relay servers will be employed to help improve stability and latency, though more on those servers was not offered.
On the real-time front, scheduled events look to be the most involved, displaying a list of upcoming events in your region. From there, you can register for the ones that catch your eye, then given the chance to qualify to determine your place in the starting grid. Once it’s time for the race proper, you’ll be grouped into matches with like-skilled players before the green light it lit. For this multiplayer mode and all others, Slightly Mad Studios also confirmed that any customisations earned will be displayed to all. Finally, if you don’t own a car that meets requirements for a multiplayer race, you’ll be able to purchase a loan car.
On the asynchronous front, the new Rivals mode will replace community events and offer up daily, weekly and monthly challenges that players can take part in. A leaderboard, split up into different divisions, is intended to encourage players to return and better previous records. You’ll earn XP by competing, just like any other mode, but Rivals will also offer Rivals Points which will help you earn a series of tiered rewards.
Finishing the preview session left me with the impression we’ve only just scraped the tip of the iceberg when it comes to Project CARS 3. Expect more from us on the title ahead of the game’s launch on Windows PC, Xbox One and PS4 later this year.