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PS5 VRR support enabled for select titles

Go in and check out buttery smooth goodness.

PS5 VRR support has now been enabled for a select group of titles, with more coming later in the year.

As we previously reported, VRR stands for variable refresh rate and essentially fixes visual problems between your TV and console making for a smoother experience.

“This enhances visual performance for PS5 games by minimizing or eliminating visual artifacts, such as frame pacing issues and screen tearing,” Sony said. “Gameplay in many PS5 titles feels smoother as scenes render instantly, graphics look crisper, and input lag is reduced.”

Titles currently taking advantage of PS5 VRR support include:

  • Astro’s Playroom
  • Call of Duty: Vanguard
  • Call of Duty: Black Ops Cold War
  • Destiny 2
  • Devil May Cry 5 Special Edition
  • DIRT 5
  • Godfall
  • Marvel’s Spider-Man Remastered
  • Marvel’s Spider-Man: Miles Morales
  • Ratchet & Clank: Rift Apart
  • Resident Evil Village
  • Tiny Tina’s Wonderlands
  • Tom Clancy’s Rainbow Six Siege
  • Tribes of Midgard

Update [27 April 2022]: Both Spider-Man Remastered and Spider-Man Miles Morales will offer up a new set of modes due to VRR support.

Details of the new modes can be found below.

Marvel’s Spider-Man Remastered Update 1.007

  • 120 Hz Display Mode (together with system settings)
    • Reduces input latency
    • Increases frame rate target of Fidelity graphics mode to 40 fps
  • Support for VRR via system settings
    • When 120 Hz Display Mode is off, slightly increases dynamic resolution targets
    • When 120 Hz Display Mode is on, the frame rate is unlocked and varies based on gameplay
  • Improvements to ray-traced reflection quality at glancing angles in low-dynamic-resolution scenarios

Marvel’s Spider-Man: Miles Morales Update 1.013

  • 120 Hz Display Mode (together with system settings)
    • Reduces input latency
    • Increases frame rate target of Fidelity graphics mode to 40 fps
  • Support for VRR via system settings
    • When 120 Hz Display Mode is off, slightly increases dynamic resolution targets
    • When 120 Hz Display Mode is on, unlocks frame rate to vary based on gameplay
  • Improvements to ray-traced reflection quality at glancing angles in low-dynamic-resolution scenarios
  • Improvements to TAA upsample quality

We’ll update you when more titles receive VRR support.



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Steve Wright

Steve's the owner of this very site and an active games journalist for the past ten years. He's a Canadian-Australian gay gaming geek, ice hockey player and fan. Husband to Matt and cat dad to Wally and Quinn.