NetherRealm reacts to Mortal Kombat 11 grind criticisms

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Or is that 'kriticisms'?

Update: NetherRealm’s Ed Boon has added his voice to the mix, taking to Twitter with a PSA.

“In case you missed yesterday’s Kombat Kast: We have a hot fix/improvements koming to address those super hard Towers of Time as well as better rewards/economy to be used in the Krypt,” he wrote. “Hoping/expecting it’ll be more like HOURS than days. Will keep you posted.”

We’ll let you know when a fix is actually put into place.

Original story: Mortal Kombat 11 developer NetherRealm has responded to criticisms the game is overly grindy and treats several in-game economies as if the title was a freemium mobile release.

While we’ve only scratched the surface of Mortal Kombat 11‘s complex and convoluted economy, Test Your Might has gone into ridiculous detail about the current state of affairs. That site questions the time needed to unlock particular items, and like Stevivor, has criticised a heavy reliance on RNG to obtain gear, Brutalities and other items.

“[We’ll] address balance and address the rewards you get from play,” NetherRealm discussed as part of a recent Kombat Kast as a reaction to those complaints.

“Here’s how that’s going to work. We have two things we can do here at the studio. We have full patches, which take a lot of stuff. We have things called tweak bars; just as a real quick overview, every move, every thing in the game has numbers attached to it. We can change those numbers without pushing out a patch.”

“If it’s something that’s kind of like a knob that can be moved, like… a value, how much gold you get from something…” another developer on the stream added, confirming those data sets can be adjusted without a patch.

Fans are also hopeful that drop rates of gear and other cosmetic items can be adjusted as easily. It’s also unclear what exactly will be amended, and on what timeframe. We’ll keep you updated as we learn more.

Mortal Kombat 11 is available on Windows PC, Xbox One, PS4 and Switch.

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