My PC's fan says thank you.
The update, which will arrive on PC on 28 July alongside the game’s release on Xbox Series S & X, will better optimise the simulator for all platforms.
As a demonstration, Asobo showed off the current game running on a PC with an RTX 2020 Super GPU and Intel Core i7-9700K CPU at 4K resolution and an average of 35FPS (frames-per-second). Flying through Manhattan, the game was using close to 27GB of RAM, maxing out the CPU and was hitting 75% of the GPU’s capabilities.
With the update enabled and using the same PC and flight settings, Flight Simulator managed to nearly half memory usage (down to 14.5GB), with a maxed GPU and 75% CPU usage. Better still, the game managed an average FPS of around 55.
Asobo also confirmed that those playing on console and using a TV without variable refresh rate will find their game locked to 30FPS. Asobo has previously confirmed that those with VRR will see framerates higher than 30FPS.
A previous PC update saw the simulator’s file size practically halved.
Microsoft Flight Simulator is available now on Windows PC and heads to Xbox Series S & X on 28 July here in Australia. The title is part of Xbox Game Pass.
18 November 2021
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