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God of War accessibility options detailed on Global Accessibility Awareness Day

Gaming is for everyone.

God of War Ragnarok accessibility options were today detailed by Sony Santa Monica and mirror the diverse set seen in the likes of The Last of Us Part 2.

A number of features found in the PC version of 2018’s God of War will be available (and improved upon) in Ragnarok alongside a host of new features.

First, God of War PC accessibility options like an auto sprint and persistent reticle will be available inside Ragnarok alongside customisable aim and block styles.

New to Ragnarok are options to customise subtitles and captions and change text and icon sizes. High contrast customisations (as per the screenshot at top) can be implemented and toggled on and off, while navigation assist will help players reorient their view to continue along the main story path. Assistance+ will add “interaction-based moves like climbs, crawls, and squeeze-through” and finally audio cueues will help users to find interactive objects.

A new audio described version of God of War Ragnarok‘s reveal trailer was released to celebrate Global Accessibility Awareness Day. It’s below.

God of War Ragnarok is expected on both PS4 and PS5 sometime in 2022.


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Steve Wright

Steve's the owner of this very site and an active games journalist nearing twenty (TWENTY!?!) years. He's a Canadian-Australian gay gaming geek, ice hockey player and fan. Husband to Matt and cat dad to Wally and Quinn.